UI Designer - The Division Resurgence - ( M/W/NB)

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Saint-Mandé, Val-de-Marne, Île-de-France, FRA
In-Office
Gaming
The Role
Company Description

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. 

Location : UBISOFT HQ Saint Mandé, France. We are near to Ligne 1/ RER A
Hybrid work model : 3 days from office, 2 days from home

Please ensure that you have authorization to work in France. This includes possessing the necessary work authorization, permits, or documentation to be eligible for employment within the country.

We value compliance with local labor laws and regulations, and it is essential that all applicants can demonstrate their eligibility to work in France at the time of application.

 

Job Description

  • Be responsible for the creation of UI art assets with top notch quality for game menus and user interfaces based on the design and directions provided by the UX/UI designer
  • Implement UI art assets with gameplay programmers and designers, and follow-up on final implementation of all user interface features to ensure proper execution
  • Ensure that assets quality standards are met, ensure their consistency with preexisting content and predefined standards, and coordinate design criteria with other cells
  • Collaborate with other dev team cells (content design, system design, gameplay programming) to ensure optimal communication of design info and achieve the results expected by the game Directors
  • Look for solutions to optimize assets quality, footprint, technical performance, and overall assets creation pipelines and workflows
  • Account for technical and production constraints, and identify and manage risk & uncertainty associated with your area
  • Set and share best practices in your area of expertise for design, creation, documentation, workflows, methodologies and tooling
  • Constantly participate in finding solutions to fix buggy features and optimize systems, pushing for reworks when they are necessary to reach the expected quality.

Qualifications

  • Fluent in English
  • Strong graphic design background and artistic skills, with a superior eye for composition, colour theory, artistic sensitivity.
  • Knowledge with UI graphic design tools, wire framing and prototyping tools (Photoshop, Illustrator, Adobe XD, Figma, etc).
  • Familiar with animation tools to create animated UI mockup (After Effect, Flash).
  • Solid knowledge in UI/UX best practices is a strong plus
  • You already shipped at least a game as a UI artist
  • Significant experience working in a video game development team as a UI artist, ideally working on F2P RPG games with complex game loops (specifically MMORPG development experience is a plus)
  • Ability to communicate complex topics in a simple way to players, and to use a business and user-centric approach to user interface design.
  • Attention to detail, meticulous and organized working habits to ensure high quality in day-to-day work
  • You are creative, flexible and open to feedback and iterations, and a good team player
  • Knowledge of the universe of The Division IP (its world, stories, characters, key mechanics and game systems, etc), and a passion for believable game world grounded in reality, is a plus
  • Experience with Unreal Engine is a strong plus.
  • Knowledge of mobile platform development is a plus.
  • Passionate about playing and making games
  • In-depth knowledge of the game industry, notably of the top RPG games in the F2P & GaaS genre
  • Strong understanding of the full development cycle of a game and a strong understanding of all its stages, from the conception to live phase

Additional Information

Ubisoft's perks  

💰 Profit Sharing, Yearly Company Saving Plan. 25 paid time off + 12 additional paid days off. 

🎁 50% of your Navigo pass is paid by the company, lunch vouchers (9€/day), healthcare for you and your family, and lots of Ubisoft additional perks.  

👶 Maternity leaves of 20 weeks, paternity/co-parental leaves of 7 weeks.  

📍 Our brand-new office is located in Saint Mandé, (Metro line 1, Saint Mandé station). Gym available in the building.  

Recruitment process 

  • [30 min; remote] – first telephone conversation with a Talent Acquisition Specialist

  • [60 min; remote] – Interview with Director

  • [60 min; remote] – Interview with key stakeholder 

Skills and competencies show up in different forms and can be based on different experiences, which is why we strongly encourage you to apply even though you may not have all the requirements listed above. 

Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers’ community. 

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

Ubisoft Insights

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The Company
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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