Twin Harbour Interactive
Jobs at Twin Harbour Interactive
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Recently posted jobs
Gaming • Software
Lead the engineering team for a live mobile strategy game, owning architecture, code quality, technical direction, estimates, risk management, and sustainable delivery. Coach and develop engineers, establish quality standards, collaborate with the Producer on execution, and maintain long-term game stability. The role requires hands-on Unity and C# expertise, experience operating free-to-play mobile games, and strong technical communication.
Gaming • Software
Design, build, maintain, and optimize the Java backend for a live multiplayer strategy game. Responsibilities include performance tuning, reliability engineering, testing, observability, distributed systems support, feature development, architecture decisions, incident response, and cross-functional collaboration. The role also involves mentoring engineers, maintaining stability during seasonal releases, and working with JavaScript, TypeScript, PHP, cloud infrastructure, databases, messaging systems, and other platform technologies.
Gaming • Software
Develop and maintain frontend systems for live strategy games using JavaScript, TypeScript, Vue.js, Sass, and modern testing and observability tools. Own complex features from design through post-release monitoring, improve stability and performance, contribute to roadmaps, collaborate across teams, review code, and promote maintainable engineering practices. The role also involves monitoring bugs and performance, supporting analytics and game features, and working within an agile Scrum environment.
Gaming • Software
Lead the QA discipline across four live-service game titles. Coach QA leads and specialists, own staffing, career development, quality standards, operating models, automation strategy, metrics, risk visibility, and external testing partners. Establish consistent quality gates across mobile and web platforms while advocating for player experience and enabling teams to make autonomous, evidence-based quality decisions.
Gaming • Software
Maintain and modernize a legacy PHP meta-data service and build new Node.js/TypeScript services for a high-load distributed game backend. Design, test, deploy, and improve scalable services on Google Cloud, collaborate with game designers and product leads, and contribute maintainable TypeScript code across the stack.
Gaming • Software
Design and implement polished UI/UX for a complex strategy game, from user flows, wireframes, and prototypes through Figma-to-Unity production. Create responsive layouts, icons, components, animations, and reusable design systems while ensuring visual quality across devices. Analyze and improve existing interfaces, conduct visual QA, and collaborate with designers, developers, technical artists, and other artists to balance usability, aesthetics, and technical constraints.
Gaming • Software
Unsolicited application invitation for Twin Harbour Interactive seeking candidates passionate about online/mobile games across development, design, data, marketing, and product. Applicants should submit a resume and supporting documents, demonstrate strong English communication, a proactive hands-on attitude, relevant expertise, teamwork, creativity, and desire to grow. German language skills are a plus. Offers flexible hybrid work across Hamburg and Malta and support for career development.
Gaming • Software
Lead QA owns end-to-end quality for a major live strategy title (WW3), defines test strategy and KPIs, leads triage and release decisions across Android/iOS/web, manages and mentors QA specialists, and drives AI-enabled testing innovation.



