Twin Harbour Interactive
Jobs at Twin Harbour Interactive
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Recently posted jobs
Gaming • Software
Design and implement polished UI/UX for a complex strategy game, from user flows, wireframes, and prototypes through Figma-to-Unity production. Create responsive layouts, icons, components, animations, and reusable design systems while ensuring visual quality across devices. Analyze and improve existing interfaces, conduct visual QA, and collaborate with designers, developers, technical artists, and other artists to balance usability, aesthetics, and technical constraints.
Gaming • Software
Design, build, and extract Node.js/TypeScript microservices from a PHP monolith, maintain shared services, define SLOs and observability, harden reliability and performance, leverage AI in workflows, collaborate with game teams, and mentor engineers while deploying to Google Cloud and using technologies like Next.js, Nest.js, Docker, MySQL, Pub/Sub, and Redis.
Gaming • Software
Lead live operations and monetization for a competitive F2P RTS, owning the seasonal Live Ops calendar, designing offers and events, running A/B tests and analytics to optimize ARPDAU and LTV, mentoring mid-level LiveOps managers, and coordinating across design, engineering, analytics, UA, and marketing.
Gaming • Software
Lead and grow the game engineering organisation, set technical and quality standards, recruit and retain diverse engineers, manage staffing across live and new titles, champion AI-assisted workflows, and partner with product, art, and design to ensure engineering constraints and delivery inform decisions.
Gaming • Software
Lead DevOps initiatives for high-availability, high-traffic online games: plan and deliver projects, optimize systems, prototype and operate tooling, automate CI/CD, and collaborate with development and product teams to improve reliability and developer workflows.
Gaming • Software
Unsolicited application invitation for Twin Harbour Interactive seeking candidates passionate about online/mobile games across development, design, data, marketing, and product. Applicants should submit a resume and supporting documents, demonstrate strong English communication, a proactive hands-on attitude, relevant expertise, teamwork, creativity, and desire to grow. German language skills are a plus. Offers flexible hybrid work across Hamburg and Malta and support for career development.
Gaming • Software
Lead QA owns end-to-end quality for a major live strategy title (WW3), defines test strategy and KPIs, leads triage and release decisions across Android/iOS/web, manages and mentors QA specialists, and drives AI-enabled testing innovation.
Gaming • Software
On-site HR Generalist managing full employee lifecycle for the Hamburg studio: onboarding, performance and salary review cycles, absence and payroll coordination, benefits and provider management, employee relations, recruitment coordination, HR documentation and liaising with the Stillfront HR Hub to ensure compliance with German labour law.
Gaming • Software
Lead the migration of a PHP monolith to decoupled services, design and implement scalable Node.js/TypeScript (NestJS) backends, enforce security/testing best practices, integrate APIs/payments/data tracking, own tech KPIs, mentor engineers, and shape platform roadmap and architecture in collaboration with product and platform leadership.
Gaming • Software
Own and modernize the browser/mobile renderer for Supremacy: WW3: migrate shaders from WebGL1 to WebGL2/WebGPU, author and optimize GLSL shaders, profile CPU/GPU, reduce memory and power usage, implement visual features, build artist tools, refactor JS→TS, and collaborate with Art, Design, QA, and sister studios.
Gaming • Software
Maintain and modernize a legacy PHP meta-data service and build new Node.js/TypeScript services for a high-load distributed game backend. Design, test, deploy, and improve scalable services on Google Cloud, collaborate with game designers and product leads, and contribute maintainable TypeScript code across the stack.



