Twin Harbour Interactive

Germany
Total Offices: 2
130 Total Employees
Year Founded: 2025

Teams at Twin Harbour Interactive

3 Days AgoSaved
Hybrid
Hamburg, DEU
Gaming • Software
Design and implement polished UI/UX for a complex strategy game, from user flows, wireframes, and prototypes through Figma-to-Unity production. Create responsive layouts, icons, components, animations, and reusable design systems while ensuring visual quality across devices. Analyze and improve existing interfaces, conduct visual QA, and collaborate with designers, developers, technical artists, and other artists to balance usability, aesthetics, and technical constraints.
Gaming • Software
Design, build, and extract Node.js/TypeScript microservices from a PHP monolith, maintain shared services, define SLOs and observability, harden reliability and performance, leverage AI in workflows, collaborate with game teams, and mentor engineers while deploying to Google Cloud and using technologies like Next.js, Nest.js, Docker, MySQL, Pub/Sub, and Redis.
9 Days AgoSaved
In-Office
San Ġiljan, MLT
Gaming • Software
Lead live operations and monetization for a competitive F2P RTS, owning the seasonal Live Ops calendar, designing offers and events, running A/B tests and analytics to optimize ARPDAU and LTV, mentoring mid-level LiveOps managers, and coordinating across design, engineering, analytics, UA, and marketing.