Twin Harbour Interactive
Teams at Twin Harbour Interactive
Recently posted jobs
Gaming • Software
Lead the QA discipline across four live-service game titles. Coach QA leads and specialists, own staffing, career development, quality standards, operating models, automation strategy, metrics, risk visibility, and external testing partners. Establish consistent quality gates across mobile and web platforms while advocating for player experience and enabling teams to make autonomous, evidence-based quality decisions.
Gaming • Software
Maintain and modernize a legacy PHP meta-data service and build new Node.js/TypeScript services for a high-load distributed game backend. Design, test, deploy, and improve scalable services on Google Cloud, collaborate with game designers and product leads, and contribute maintainable TypeScript code across the stack.
Gaming • Software
Design and implement polished UI/UX for a complex strategy game, from user flows, wireframes, and prototypes through Figma-to-Unity production. Create responsive layouts, icons, components, animations, and reusable design systems while ensuring visual quality across devices. Analyze and improve existing interfaces, conduct visual QA, and collaborate with designers, developers, technical artists, and other artists to balance usability, aesthetics, and technical constraints.
