Turbulent

Montréal, Québec, CAN
188 Total Employees
Year Founded: 2002

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Jobs at Turbulent

Search the 6 jobs at Turbulent

Recently posted jobs

Information Technology • Consulting
As a Lead Tools Programmer at Turbulent, you will lead the development of procedural generation tools for Star Citizen. Responsibilities include guiding a team of developers, designing and maintaining content creation tools, collaborating closely with artists and engineers, and evaluating new game development tools.
Information Technology • Consulting
The Fullstack Developer at Turbulent will work closely with the Product Owner and team members to develop features from design to deployment, ensuring robust and reusable code. They will identify and fix performance issues, collaborate on design documentation, estimate workloads, support team members, and participate in code reviews.
Information Technology • Consulting
As the UI Lead, you will design user interfaces for player interactions in Star Citizen, collaborating closely with game designers and artists to create HUDs, interactive maps, and in-world screens for various game systems. Your role includes ensuring a high-quality user experience and developing wireframes and prototypes.
Information Technology • Consulting
As a Senior Lead Fullstack Developer at Turbulent, you will work on a critical and large-scale platform for e-commerce, community development, and web marketing products of Star Citizen. You will collaborate with key business and creative teams from Cloud Imperium Game in other studios to bridge the game and web platform.
Information Technology • Consulting
The Principal Gameplay Programmer will design and implement robust gameplay code, collaborate on various gameplay systems, advocate for best practices in development, document technical designs, support QA testing, and mentor internal clients. A strong passion for game development and expertise in C++ and 3D math is essential.
Information Technology • Consulting
As a Senior Technical Designer at Turbulent, you'll develop and deploy character features for Star Citizen, improve character tools, lead junior designers, collaborate with creative teams, prototype scalable solutions, optimize workflows, and maintain existing features.