Turbulent

Montréal, Québec, CAN
188 Total Employees
Year Founded: 2002

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Jobs at Turbulent

Search the 6 jobs at Turbulent

Recently posted jobs

9 Days Ago
Montréal, QC, CAN
Information Technology • Consulting
As a Designer UI/UX at Turbulent, you will collaborate closely with UI and Game Art teams to create innovative user experiences for Star Citizen. Responsibilities include designing user interfaces, debugging, implementing content in the game engine, and supporting senior team members with technical tasks.
Information Technology • Consulting
As a Lead Backend Developer, you will collaborate closely with the Product Owner, design effective architectures, participate in recruitment, estimate workloads, assist team members, review code, manage application deployment systems, and contribute to team management.
Information Technology • Consulting
The Fullstack Developer at Turbulent will work closely with the Product Owner and team members to develop features from design to deployment, ensuring robust and reusable code. They will identify and fix performance issues, collaborate on design documentation, estimate workloads, support team members, and participate in code reviews.
Information Technology • Consulting
The Principal Gameplay Programmer will design and implement robust gameplay code, collaborate on various gameplay systems, advocate for best practices in development, document technical designs, support QA testing, and mentor internal clients. A strong passion for game development and expertise in C++ and 3D math is essential.
Information Technology • Consulting
As a Senior Lead Fullstack Developer at Turbulent, you will work on a critical and large-scale platform for e-commerce, community development, and web marketing products of Star Citizen. You will collaborate with key business and creative teams from Cloud Imperium Game in other studios to bridge the game and web platform.
Information Technology • Consulting
As a Senior Technical Designer at Turbulent, you'll develop and deploy character features for Star Citizen, improve character tools, lead junior designers, collaborate with creative teams, prototype scalable solutions, optimize workflows, and maintain existing features.