Torn Banner Studios
Teams at Torn Banner Studios
Recently posted jobs
Gaming
Lead Technical Artist responsible for defining technical art strategy, building tools and pipelines (Unreal, Maya, Houdini), optimizing performance for multiplayer targets, mentoring the team, and collaborating with engineering, design, and production to improve visual quality and efficiency.
Gaming
Senior Technical Artist will design and optimize textures, shaders, models, and production pipelines; build tools and editor extensions (Unreal, Maya, Houdini); collaborate with Art, Engineering, and Design to ensure performant, multiplayer-ready art; profile and resolve rendering, memory, streaming, and shader performance bottlenecks.
Gaming
Design and implement production-ready character rigs and deformation systems, skin and integrate characters into the engine, develop and maintain rigging tools and pipelines (Maya/MotionBuilder), troubleshoot integration issues, optimize rigs for performance, document workflows, and collaborate with animators, technical artists, and character art teams.
