Torn Banner Studios

Toronto
116 Total Employees
Year Founded: 2010

Teams at Torn Banner Studios

4 Days AgoSaved
Remote
Ontario, ON, CAN
Gaming
Design and implement game UI for No More Room In Hell 2 using Unreal Engine and UMG. Create menus, HUDs, widgets, navigation flows, interactions, transitions, and reusable UI components. Collaborate with programmers, game designers, and artists to turn visual concepts into functional interfaces. Prototype, playtest, iterate, and maintain polished, responsive UI systems throughout the live game lifecycle.
4 Days AgoSaved
Remote
Ontario, ON, CAN
Gaming
Develop and maintain UI systems for a large-scale multiplayer combat game using C++ and Unreal Engine. Responsibilities include building HUDs, menus, settings, multiplayer interfaces, and supporting technology; optimizing performance; debugging; collaborating with designers, artists, programmers, and QA; documenting standards; and improving UI tools, workflows, usability, and reliability.
4 Days AgoSaved
Remote
Canada
Gaming
Lead video game QA operations by managing testers, directing testing processes, developing test plans and cases, overseeing smoke and feature testing, maintaining QA tools, and collaborating across development teams. Support QA hiring, onboarding, training, communication, and continuous improvement. The role requires professional game QA and QA leadership experience, multi-platform testing across consoles and PC, and occasional on-site work in Toronto.