Torn Banner Studios

Toronto
116 Total Employees
Year Founded: 2010

Teams at Torn Banner Studios

11 Hours AgoSaved
Remote
Ontario, ON, CAN
Gaming
Own the technical implementation of gameplay-focused level actors, systems, and Blueprints in Unreal Engine 5 for a multiplayer game. The role bridges Level Design and Engineering, emphasizing network replication, performance, scalability, maintainability, reusable actors, technical standards, documentation, and workflow improvements. The successful candidate will review and improve Blueprints, translate design requirements into technical solutions, identify risks, and guide level designers on implementation decisions.
11 Hours AgoSaved
Remote
Québec, QC, CAN
Gaming
Coordinate game development production across production, technical, and design teams. Track technical priorities, dependencies, risks, deliverables, schedules, and project scope; facilitate cross-disciplinary communication; lead sprint and milestone planning; resolve blockers; and improve production processes. The role supports programming teams and ensures technical work aligns with project goals and timelines.
25 Days AgoSaved
Remote
Ontario, ON, CAN
Gaming
Design and implement game UI for No More Room In Hell 2 using Unreal Engine and UMG. Create menus, HUDs, widgets, navigation flows, interactions, transitions, and reusable UI components. Collaborate with programmers, game designers, and artists to turn visual concepts into functional interfaces. Prototype, playtest, iterate, and maintain polished, responsive UI systems throughout the live game lifecycle.