UI/UX Designer

Posted 2 Days Ago
Be an Early Applicant
Hiring Remotely in Ontario, ON, CAN
Remote
90K-130K Annually
Entry level
Gaming
The Role
Design and implement game UI for No More Room In Hell 2 using Unreal Engine and UMG. Create menus, HUDs, widgets, navigation flows, interactions, transitions, and reusable UI components. Collaborate with programmers, game designers, and artists to turn visual concepts into functional interfaces. Prototype, playtest, iterate, and maintain polished, responsive UI systems throughout the live game lifecycle.
Summary Generated by Built In

The Company

Torn Banner Studios is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we’ve continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2. Today, our team of around 100 developers is dedicated to creating unique, challenging, and fun gaming experiences.

 

The Role


We’re looking for a UI/UX Designer to join our team and help build the interface experience for our game, No More Room In Hell 2. 

This is a hands-on role focused on designing and implementing game UI directly in Unreal Engine. You’ll work closely with game designers and programmers to create menus, HUDs, widgets, and UI flows that are clear, responsive, and fit the game's visual identity. The ideal candidate has a strong eye for UI design, understands game interfaces, and is comfortable getting into Unreal Engine and UMG to make their work playable and functional.

Note: While this role can be carried out remotely, candidates are required to be current Ontario or Quebec residents or willing to relocate to Ontario

Responsibilities

  • Design and implement game UI, menus, HUDs, widgets, and interactive interfaces.
  • Build and maintain UI directly in Unreal Engine using UMG.
  • Create UI layouts, states, navigation, interactions, and transitions.
  • Turn UI concepts and visual designs into functional in-game interfaces.
  • Work closely with UI programmers to integrate visual assets into the game.
  • Collaborate with game designers and programmers to define and implement UI requirements.
  • Prototype UI quickly in Unreal and iterate based on playtesting and feedback.
  • Maintain consistency across the game's different UI systems and screens.
  • Help define reusable UI patterns and components.
  • Ensure UI is responsive, readable, and intuitive during gameplay.
  • Support UI implementation from prototype through to final polish and live updates.

Requirements

  • Professional experience as a UI Designer in the games industry.
  • Strong understanding of game UI design and visual hierarchy.
  • Hands-on experience creating and implementing UI in Unreal Engine.
  • Strong knowledge of UMG (Unreal Motion Graphics).
  • Comfortable working directly in the Unreal Editor.
  • Experience building menus, HUDs, widgets, and interactive UI flows.
  • Ability to work with UI art assets and integrate them into functional interfaces.
  • Understanding of basic UX principles, particularly around navigation, menus, and player flows.
  • Experience working on live games and iterating UI based on player needs and feedback.
  • Comfortable collaborating with programmers, designers, and artists.
  • Strong attention to detail and a good eye for polish.
  • Experience shipping and maintaining UI systems on a live game.

Bonus

  • Familiarity with Unreal Blueprints and basic scripting.
  • Experience prototyping UI/UX directly in-engine.
  • Understanding of accessibility and usability best practices.
  • Some knowledge of UI animation and motion design.
  • Experience collaborating closely with gameplay programmers and technical designers.

Benefits & Perks

  • 6.5 weeks paid vacation
  • Eligible for Employee Stock Options Plan
  • Flexible schedule and work location, with your choice of remote, hybrid, or on-site.
  • Healthcare & benefits plan, for you and your family
  • 100% parental leave top-up for 16 weeks, for Canadian employees.

 

To see our team, our office and what we do as a company visit
We are Torn Banner Studios .

Torn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process.

Compensation

  • The pay range for this role is $90,000 - $130,000 per year. The range for this role represents candidates across a wide range of skills and experience for the position. Increased salaries may be achievable for those who have achieved mastery and deep industry knowledge over time. Your specific offer will rely on your unique experience and alignment to our team's needs for the position.

Transparency on use of AI and position vacancy

  • Our recruitment process does not use artificial intelligence to automatically screen, assess, or select applicants. All decisions on progressing, rejecting, and offering candidates are made by human reviewers.
  • One AI–enabled tool that may be used during the interview process is that of interview recording, transcription, and summarizing. Again, this would not make decisions, but simply make reviewing the notes easier. We will always ask for the candidates approval before using such a tool.
  • In compliance with Ontario regulations, the advertised posting is for a currently vacant position.

Skills Required

  • Professional experience as a UI Designer in the games industry
  • Strong understanding of game UI design and visual hierarchy
  • Hands-on experience creating and implementing UI in Unreal Engine
  • Strong knowledge of UMG (Unreal Motion Graphics)
  • Comfort working directly in the Unreal Editor
  • Experience building menus, HUDs, widgets, and interactive UI flows
  • Ability to work with UI art assets and integrate them into functional interfaces
  • Understanding of basic UX principles, particularly navigation, menus, and player flows
  • Experience working on live games and iterating UI based on player needs and feedback
  • Comfort collaborating with programmers, designers, and artists
  • Strong attention to detail and a good eye for polish
  • Experience shipping and maintaining UI systems on a live game
  • Familiarity with Unreal Blueprints and basic scripting
  • Experience prototyping UI/UX directly in-engine
  • Understanding of accessibility and usability best practices
  • Knowledge of UI animation and motion design
  • Experience collaborating closely with gameplay programmers and technical designers
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The Company
Toronto, Ontario
116 Employees
Year Founded: 2010

What We Do

Torn Banner Studios is an exciting independent video-game company located in Toronto, Canada. Passion and innovation are the core elements of everything that we do. We are people that truly love games and are lucky enough to be following our dreams, thanks to the incredible support from our community. We are the developers behind the hit game Chivalry: Medieval Warfare and its sequel Chivalry 2. Chivalry 2 is a multiplayer first-person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era - from the thunder of cavalry charges, to storms of flaming arrows, castle sieges and more!

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