Ten Square Games

HQ
Wroclaw
Total Offices: 5
432 Total Employees
Year Founded: 2011

Jobs at Ten Square Games

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2 Days AgoSaved
In-Office or Remote
Verona, ITA
Gaming • Mobile
Design and improve gameplay features for Rortos mobile games from concept through implementation and iteration. Analyze competitors, define measurable KPIs, prototype and test solutions, balance mechanics and in-game economies, and use data and player feedback to refine features. Collaborate with developers, artists, UX designers, analysts, and other stakeholders while preparing design documentation and communicating progress and findings.
6 Days AgoSaved
Hybrid
Wrocław, Dolnośląskie, POL
Gaming • Mobile
Test mobile games across iOS and Android, identify and report defects, create test cases, support release workflows, fix minor issues, and improve QA tools and processes. Collaborate with the project team while ensuring game quality and a strong player experience.
10 Days AgoSaved
Hybrid
Wrocław, Dolnośląskie, POL
Gaming • Mobile
Conduct end-to-end product analytics for mobile games, including requirements gathering, ELT workflow design, dashboards, KPI development, A/B testing, and exploratory or statistical analysis. Collaborate with data engineers and game teams to build data pipelines, improve analytics practices, and generate insights on matchmaking, player segmentation, and player monetization. The role requires quantitative training, SQL and Python skills, statistical knowledge, large-dataset analysis, and fluency in English and Polish.
One Month AgoSaved
Remote or Hybrid
Wrocław, Dolnośląskie, POL
Gaming • Mobile
Design intuitive user flows, polished visual interfaces, prototypes, and UI assets for Hunting Clash. Collaborate with product managers, developers, and artists; research competitors; optimize interfaces in Unity; and implement responsive mobile game UI, animations, and visual effects while maintaining usability, visual cohesion, and mobile performance.
One Month AgoSaved
Hybrid
Wrocław, Dolnośląskie, POL
Gaming • Mobile
Lead technical quality and engineering standards for Fishing Clash, driving maintainable architecture, clean code, performance, stability, and technical debt reduction. Review designs, guide implementation, troubleshoot complex issues, mentor engineers, support hiring, and collaborate with product, production, QA, and other Tech Leads. The role requires modern Unity, C#/.NET, mobile game architecture, Android/iOS expertise, and strong engineering improvement skills.
2 Months AgoSaved
Hybrid
Wrocław, Dolnośląskie, POL
Gaming • Mobile
Develop and optimize mobile game features in Unity and C#. Collaborate with designers, artists, QA, and product management; improve technical pipelines; identify and resolve performance bottlenecks; and maintain strong coding standards. The role also involves profiling, architectural design, and potentially mobile native development, client-server architecture, and simulation mechanics.
2 Months AgoSaved
Hybrid
Wrocław, Dolnośląskie, POL
Gaming • Mobile
Lead mobile game product strategy from concept through live operations. Define vision, prioritize features, manage the backlog and roadmap, and use analytics, experimentation, and player insights to improve engagement, retention, monetization, and growth. Collaborate with production, design, project management, and marketing teams while guiding live game best practices and contributing to the long-term product leadership strategy.
2 Months AgoSaved
Hybrid
Wrocław, Dolnośląskie, POL
Gaming • Mobile
Senior Product Manager responsible for data-driven strategy and feature delivery for free-to-play mobile games. Duties include analyzing player behavior, monitoring KPIs, designing A/B tests, conducting market and competitive research, improving engagement, retention, and monetization, and collaborating with Product Owners and Producers on sprint planning, refinement, releases, implementation, and feature acceptance.
2 Months AgoSaved
Hybrid
Wrocław, Dolnośląskie, POL
Gaming • Mobile
Participate in a 12-month rotational product management program across three mobile game teams. Analyze player behavior, KPIs, market trends, and A/B tests to improve retention, engagement, and monetization. Collaborate with Product and Production leadership to set sprint goals, define tasks, refine features, plan releases, and support successful launches.