Game Designer (f/m/d)

Posted 2 Days Ago
Be an Early Applicant
Hiring Remotely in Verona, ITA
In-Office or Remote
Entry level
Gaming • Mobile
The Role
Design and improve gameplay features for Rortos mobile games from concept through implementation and iteration. Analyze competitors, define measurable KPIs, prototype and test solutions, balance mechanics and in-game economies, and use data and player feedback to refine features. Collaborate with developers, artists, UX designers, analysts, and other stakeholders while preparing design documentation and communicating progress and findings.
Summary Generated by Built In

About us

Hi, we are Ten Square Games, and we live games! No, not a typo - but a level up from loving! We are on a mission of giving players excellent outdoor experiences on their mobiles. With global hits, such as Fishing Clash, we know how to make the best of technology, fun, and fair play. With 77 million registered players in 2025 and 300+ people on board, we keep growing and learning, having the insatiable hunger for the next success. If you also like to explore the unknown and know how to own it, we want to work with you!

We are looking for a Game Designer (f/m/d) who can help make Rortos games even more engaging, rewarding and fun for players.

We create mobile games for players around the world, with a focus on immersive experiences, engaging gameplay and continuous improvement. We believe there are plenty of opportunities to improve the player experience and bring fresh ideas to our games.

What is this job all about?

We are looking for a hands-on Game Designer (f/m/d) to help us develop and improve gameplay features in Rortos games.

In this role, you will take ownership of individual features, from initial ideas and research through design, implementation and iteration. You will work with existing game systems, identify opportunities for improvement and turn ideas into practical solutions that make the game more enjoyable for players.

We are looking for someone who can work independently on well-defined areas, communicate ideas clearly and take responsibility for delivering high-quality gameplay experiences while continuing to grow as a Game Designer.

What will you be doing?

  • Designing and improving gameplay features, taking them from concept through implementation and iteration;

  • Analysing competitor games and features to identify opportunities and propose improvements for Rortos games;

  • Defining hypotheses and measurable KPIs to evaluate the success of designed features;

  • Collaborating with developers, artists, UX designers, analysts and other team members to align implementation details and deliver features;

  • Creating prototypes, testing solutions and iterating on features based on data, player feedback and product goals;

  • Balancing gameplay mechanics, progression, rewards and economy elements to create engaging and satisfying player experiences;

  • Regularly playing and testing the games to evaluate feature quality, usability and overall player experience;

  • Preparing clear and actionable design documentation, including feature specifications, tickets, spreadsheets and configuration details;

  • Communicating task progress, sharing findings and presenting conclusions from analyses and feature evaluations;

  • Following established development processes and contributing to effective collaboration within the team.

What are we looking for?

  • Practical experience as a Game Designer, ideally in mobile F2P or live-service games;

  • Good understanding of gameplay mechanics, progression systems, player motivation and engagement loops;

  • Ability to independently design and deliver gameplay features within an established game and product direction;

  • Understanding of game economy and balancing principles, including rewards, progression and difficulty;

  • Ability to use data, player feedback and competitor analysis to make informed design decisions;

  • Familiarity with game design KPIs and the ability to define measurable goals for features;

  • Experience preparing clear design specifications and working with documentation tools and spreadsheets;

  • Good communication and collaboration skills, with the ability to work effectively across disciplines;

  • A proactive, problem-solving mindset and willingness to learn, experiment and improve existing solutions.

Amaze us with:

  • Experience working on a live mobile F2P game;

  • Familiarity with mobile game KPIs such as retention, engagement, conversion and monetization;

  • Experience balancing in-game economies, rewards or progression systems;

  • Experience creating prototypes, working with game configurations or using basic scripting tools;

  • Knowledge of tools such as spreadsheets, version control systems or game engines;

  • Interest in aviation, flight simulation or simulation-based games.

Please submit your CV in English.

Skills Required

  • Practical experience as a Game Designer, ideally in mobile free-to-play or live-service games
  • Understanding of gameplay mechanics, progression systems, player motivation, and engagement loops
  • Ability to independently design and deliver gameplay features within an established game and product direction
  • Understanding of game economy and balancing principles, including rewards, progression, and difficulty
  • Ability to use data, player feedback, and competitor analysis to make informed design decisions
  • Familiarity with game design KPIs and ability to define measurable feature goals
  • Experience preparing clear design specifications and working with documentation tools and spreadsheets
  • Good communication and collaboration skills across disciplines
  • Proactive problem-solving mindset and willingness to learn, experiment, and improve existing solutions
  • Experience working on a live mobile free-to-play game
  • Familiarity with mobile game KPIs including retention, engagement, conversion, and monetization
  • Experience balancing in-game economies, rewards, or progression systems
  • Experience creating prototypes, working with game configurations, or using basic scripting tools
  • Knowledge of spreadsheets, version control systems, or game engines
  • Interest in aviation, flight simulation, or simulation-based games
  • CV submitted in English
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The Company
HQ: Wroclaw
432 Employees
Year Founded: 2011

What We Do

Ten Square Games is a Polish mobile game developer and publisher founded in Wrocław. The company creates free-to-play games that simulate popular outdoor hobbies, including fishing and hunting, for players worldwide. Its titles are designed for long-term engagement through continuous content updates and live operations, supported by data-informed creativity, business intelligence, and machine learning. Games are distributed across major mobile and social platforms.

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