Rodeo FX
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Supports daily HR administration, including employee records, contracts, HRIS updates, personnel movements, payroll communication, reporting, and employee inquiries. Coordinates onboarding, exits, training registrations, evaluations, and development activities. Maintains HR data quality, monitors temporary contracts, supports workplace health and safety initiatives, and contributes to HR policy, process, and program projects while promoting confidentiality, organizational values, and a positive employee experience.
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Creates polished, high-end animation for creatures, characters, and objects in VFX productions. Delivers expressive performances with strong timing, weight, posing, body mechanics, and facial animation while following creative and technical requirements. Collaborates with leads, supervisors, production, and technical departments; troubleshoots rigging and scene issues; maintains pipeline standards; participates in reviews; communicates estimates and roadblocks; and contributes to peer learning and mentorship.
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Develop and maintain Python applications, automation tools, data systems, and integrations supporting production and business workflows. Responsibilities include REST API integration, platform reliability, troubleshooting, testing, code reviews, documentation, application support, and workflow optimization. The role collaborates with global stakeholders to translate operational needs into scalable technical solutions and supports core data platforms during local business hours.
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Creates high-quality, realistic and stylized animations for creatures, characters, and objects in visual effects productions. Develops convincing performances, ensures technical pipeline compatibility, collaborates with animation, rigging, technical, and production teams, communicates progress, and helps solve creative and technical challenges. The role also involves mentoring junior animators, sharing knowledge, and continuously improving animation techniques and workflows.
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Creates realistic, photorealistic creature and character simulations and deformations for VFX projects. Builds and optimizes setups for hair, fur, feathers, clothing, muscles, and skin; performs shot modeling; adjusts simulations based on reviews; troubleshoots technical issues; and conducts quality control. Collaborates with modeling, rigging, animation, lighting, production, and leads while contributing to pipeline tools, documentation, and workflow improvements.
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Creates realistic creature and character simulations and deformations for hair, fur, clothing, feathers, muscles, and skin. Builds and adjusts setups, performs shot modeling, troubleshoots technical issues, and ensures quality before review. Collaborates with modeling, rigging, animation, lighting, production, and leads while meeting deadlines. Contributes to pipeline tools, documentation, workflow improvements, and technical best practices.
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Creates high-quality 3D mechanical, organic, stylized, photorealistic digital doubles, and creature assets for VFX production. Develops clean, optimized topology, UVs, and production-ready models from concepts, photography, scans, or limited references. Follows project standards, prepares assets for downstream departments, meets deadlines, incorporates artistic and technical feedback, documents nonstandard decisions, and collaborates with supervisors and production. Shares techniques, improves workflows, and explores procedural modeling, AI, and photogrammetry.
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Creates complex, photorealistic mechanical, organic, and stylized 3D assets for VFX productions. Responsibilities include modeling from concepts, references, and scans; building optimized topology and clean UVs; preparing assets for downstream departments; maintaining visual and technical standards; collaborating with supervisors and production; incorporating feedback; documenting decisions; and sharing techniques with colleagues.
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Le superviseur de simulation de foule dirige la qualité artistique et technique des simulations Crowd dans un projet VFX. Il encadre les artistes, définit les méthodes de travail avec Houdini Crowd, Golaem et Maya, résout les problèmes techniques, optimise les systèmes et assure leur intégration au pipeline. Il participe à la planification des ressources, au suivi des livrables, à l'amélioration des workflows et à la coordination avec les équipes CG, animation, layout, compositing et production.
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Supervise the artistic and technical quality of crowd simulations for VFX projects. Lead Crowd artists, define simulation methods, resolve rigging and cache issues, optimize systems, validate deliverables, and integrate crowds into the production pipeline. Collaborate across CG, animation, layout, compositing, and production teams while managing estimates, schedules, resources, workflows, and technical innovations.
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Supervise the 2D compositing team, translating the project’s artistic vision into clear direction while ensuring visual and technical quality. Review shots, resolve complex compositing challenges, maintain pipeline standards, mentor artists, and coordinate with VFX, CG, production, and art direction teams. The role also supports estimating, artist casting, delivery planning, workflow optimization, tool and template development, risk management, performance feedback, and continuous pipeline improvement.
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Creates the final appearance of animated characters and accessories through textures, materials, UVs, and shader networks. Works from concepts and references under Look Development supervision to achieve the film’s visual style. Requires strong Maya, Katana, Substance Painter or Mari, and Arnold skills, along with knowledge of lighting, color, shading, and rendering. Collaborates with international animation studios, partners, and clients in a bilingual environment.
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Creates and manages textures, UVs, shading, and look development for film sets. The role combines artistic and technical expertise to match references and the film’s visual style, build shading networks, execute supervisor feedback, meet production deadlines, and prepare assets for review in Flow/ShotGrid. Required knowledge includes Maya, Substance Painter/Designer, Arnold, procedural texturing, rendering layers, materials, color, lighting, and shadows. Experience on animated or VFX productions is required.
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Leads the compositing team in delivering high-quality 2D visual effects shots. Translates artistic direction into actionable guidance, conducts reviews, resolves creative and technical issues, and ensures pipeline, continuity, and technical standards. Supervises and mentors artists, supports bidding and delivery planning, monitors progress, improves workflows, documents tools and procedures, and collaborates with VFX, CG, production, and art direction teams.
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Create final character and prop looks for animated film and television productions. Responsibilities include developing textures and materials, creating UVs, building shading networks, and ensuring assets meet visual and technical requirements. The role requires close collaboration with international studios, partners, talent, and clients while applying strong knowledge of lighting, color, contrast, shadows, and shading.
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Creates UVs, textures, shading networks, and material looks for animated film environments using client references and project-specific workflows. Collaborates with supervisors and leads, implements retakes, meets production deadlines, prepares assets for reviews in FLOW/ShotGrid, and delivers high-quality textures consistent with the film’s artistic style. Requires strong Maya, Substance Painter, Substance Designer, shading, texturing, and artistic skills, with prior set surfacing experience preferred or required.
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Lead digital compositing artist responsible for complex VFX compositing, integrating 2D and 3D elements, color correction, tracking, keying, and photorealistic image creation. The role supervises and mentors artists, assigns tasks, ensures quality and deadlines, resolves technical and creative issues, collaborates with production and compositing supervision, supports tool development, and communicates project progress and risks.
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Creates production-quality AI-generated images and video for advertising, visual effects, previs, and IP development. Builds ComfyUI workflows, trains LoRAs, evaluates generative models, maintains visual consistency, and delivers reproducible assets for compositing, 3D, and finishing teams. Collaborates with artists, supervisors, producers, and clients while respecting licensing, consent, confidentiality, and production constraints. The role also explores generative 3D techniques and helps train other artists.
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Leads compositing work for visual effects shots, integrating 2D and 3D elements, tracking, keying, effects, color correction, and photorealistic image composition. Oversees, assigns, mentors, and reviews compositing artists while ensuring creative quality, technical consistency, project deadlines, and effective communication with production and department teams. Participates in tool development, documentation, training, and production reviews.
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Creates complex visual effects simulations including fire, smoke, fluids, explosions, destruction, and abstract effects using Houdini. Collaborates with FX, CG supervision, pipeline, production, and other departments to deliver technically optimized and photorealistic shots. Responsibilities include simulation setup, cache optimization, rendering, quality control, troubleshooting, creative development, feedback integration, task estimation, communication, documentation, and knowledge sharing.



