Riot Games

HQ
Los Angeles
Total Offices: 22
4,500 Total Employees
Year Founded: 2006

Jobs at Riot Games

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Recently posted jobs

eCommerce • Gaming
Manage the Dublin Riot Operations Center engineering team, ensuring high-quality 24/7 incident response and SRE practices. Responsibilities include hiring, coaching, performance management, on-call and incident command, technical triage, alerting and automation, code and design reviews, capacity planning, stakeholder coordination, and reducing recurring incidents. The role also drives AI-focused incident response, develops engineers, manages site performance, and collaborates across global ROC locations and TPM teams.
19 Hours AgoSaved
In-Office
2 Locations
eCommerce • Gaming
Leads Riot Games’ global Player Support experience strategy, defining end-to-end digital, AI-enabled, self-service, and human-assisted journeys. Owns experience metrics, journey improvements, support technology direction, and cross-functional partnerships with Product, Engineering, and Operations. Builds and leads a multidisciplinary organization, using research, analytics, experimentation, automation, and operational insights to improve player outcomes at global scale.
2 Days AgoSaved
In-Office
Los Angeles, CA, USA
eCommerce • Gaming
Own the technical direction, architecture, roadmap, and operational health of Teamfight Tactics’ data ecosystem. Build scalable batch and near-real-time data systems, telemetry, schemas, data models, governance, observability, and reliable sources of truth. Lead cross-functional initiatives, define engineering standards, optimize costs, mentor practitioners, and partner with game, product, insights, and data science teams across feature development and live operations.
2 Days AgoSaved
In-Office
Seoul, KOR
eCommerce • Gaming
Oversee treasury operations for Riot Games’ Korea publishing business, including cash forecasting, bank relationships, payment structures, capital structure, FX transactions, intercompany settlements, short-term investments, dividend programs, insurance, and credit card programs. Partner with Accounting, Tax, Legal, Finance, and Sourcing teams on regulatory compliance, reporting, audits, contracts, and risk management.
2 Days AgoSaved
In-Office
Sydney, New South Wales, AUS
eCommerce • Gaming
Own end-to-end UX design for significant player-facing features on an unpublished R&D game product. Lead discovery, interaction and interface design, prototyping, design systems, implementation support, and iteration. Collaborate with engineering, research, analytics, artists, producers, and other designers to create intuitive, accessible player experiences. Communicate UX direction, facilitate reviews, influence cross-functional decisions, and mentor designers while considering multiplatform needs.
2 Days AgoSaved
In-Office
Los Angeles, CA, USA
eCommerce • Gaming
Leads Riftbound’s global community strategy, programs, communications, and player-feedback initiatives. Manages and develops community staff, coordinates with product, brand, social, PR, events, organized play, regional teams, agencies, and partners, and oversees engagement across digital platforms, retail, live events, and creator ecosystems. Establishes operating processes, performance measures, escalation plans, and communication standards while representing player needs in product and publishing decisions.
2 Days AgoSaved
In-Office
Tokyo, JPN
eCommerce • Gaming
Serve as the senior finance partner for Riot Games Japan, leading strategic FP&A, management accounting, budgeting, forecasting, cash flow, treasury, tax, controllership, audit readiness, and regulatory compliance. Oversee Payment Services Act obligations, HR and payroll support, corporate administration, insurance, payment processing, and external tax, legal, and audit relationships. Coordinate Japanese market requirements with global Finance while ensuring financial discipline, statutory compliance, and cross-functional operational continuity.
6 Days AgoSaved
In-Office
Los Angeles, CA, USA
eCommerce • Gaming
Enhance and administer Riot’s OneStream platform, including solution architecture, configuration, integrations, cube design, metadata management, security modeling, performance tuning, reporting, governance, and upgrades. The role partners with Finance, Game Ops, vendors, and enterprise architects to deliver scalable EPM solutions, manage global financial-system integrations, establish best practices, document technical designs, support change management, and mentor users and junior engineering staff.
6 Days AgoSaved
In-Office
Los Angeles, CA, USA
eCommerce • Gaming
Develop and evolve Riot’s Vanguard Anti-Cheat client services across user mode, kernel mode, and obfuscation tooling. Build low-level security features in C/C++ and assembly, reverse engineer evasive cheats, investigate Windows compatibility issues, develop production kernel drivers, and translate emerging threats into scalable detections and preventative controls.
7 Days AgoSaved
In-Office
Shanghai, Shanghai Municipality, Shanghai, CHN
eCommerce • Gaming
Leads the Wild Rift creative management function in Shanghai, managing and developing multidisciplinary artists and creatives. Oversees art production execution, pipelines, style guides, workflows, team health, performance management, hiring, and collaboration with product, delivery, global, vendor, and Tencent partners. Translates creative vision into actionable goals, maintains quality and consistency, resolves execution challenges, and builds scalable systems that support player-focused content.
7 Days AgoSaved
In-Office
Singapore, SGP
eCommerce • Gaming
Lead real-time VFX creation for high-tier weapon skins, set visual direction and standards, mentor and onboard artists, provide feedback to partner studios, collaborate with technical art to optimize assets and solve artistic/technical challenges.
7 Days AgoSaved
In-Office
Shanghai, Shanghai Municipality, Shanghai, CHN
eCommerce • Gaming
As a Senior Software Engineer, you'll develop high-quality backend services, build scalable microservices, and collaborate with diverse teams to deliver reliable game solutions.
7 Days AgoSaved
In-Office
Shanghai, Shanghai Municipality, Shanghai, CHN
eCommerce • Gaming
Design and optimize combat mechanics and systems for a game in development, collaborating with cross-functional teams and utilizing prototyping for player-focused solutions.
7 Days AgoSaved
In-Office
Shanghai, Shanghai Municipality, Shanghai, CHN
eCommerce • Gaming
Design, implement, and iterate player-focused gameplay spaces and levels for an unpublished R&D product. Rapidly prototype, playtest, and tune environments to guide progression, support systems, and improve navigation. Produce clear design documentation, promote level design best practices, collaborate across disciplines, incorporate feedback, and continuously refine designs to deliver high-quality player experiences.
7 Days AgoSaved
In-Office
Shanghai, Shanghai Municipality, Shanghai, CHN
eCommerce • Gaming
Lead design and implementation of animation systems for an unpublished R&D game project: build animation state machines, IK, character physics, rigging and tools in-engine (Unreal). Collaborate cross-functionally to translate artistic goals into technical solutions, optimize animation pipelines, improve asset specs, and develop production/debug tools.
7 Days AgoSaved
In-Office
Shanghai, Shanghai Municipality, Shanghai, CHN
eCommerce • Gaming
Design and optimize narrative delivery across gameplay and game systems for an unpublished R&D product. Prototype and validate player-facing experiences, collaborate with design, art, engineering, audio, VFX, UI, and production teams, and improve integrated content for pacing, clarity, immersion, and production viability. Develop scalable narrative presentation strategies and reusable implementation approaches while managing dependencies, risks, and tradeoffs.
7 Days AgoSaved
In-Office
Shanghai, Shanghai Municipality, Shanghai, CHN
eCommerce • Gaming
Lead balance design and long-term systemic health for Wild Rift's Summoner's Rift. Define balance philosophy, set tuning standards, synthesize data into actionable adjustments, and collaborate with PC design, Systems, Creative, Product, and Publishing to maintain competitive integrity and enjoyable live-game experience for a global mobile player base.
7 Days AgoSaved
In-Office
Shanghai, Shanghai Municipality, Shanghai, CHN
eCommerce • Gaming
Lead monetization strategy and content production for FFGS, engage with the community, and analyze player data to enhance game experiences.
7 Days AgoSaved
In-Office
Shanghai, Shanghai Municipality, Shanghai, CHN
eCommerce • Gaming
Design, implement, and iterate gameplay systems—especially progression, balance, and economy—through prototyping, playtesting, data-informed iteration, and cross-functional collaboration to deliver cohesive player experiences.
7 Days AgoSaved
In-Office
Shanghai, Shanghai Municipality, Shanghai, CHN
eCommerce • Gaming
The Staff Software Engineer will design and deliver scalable backend services for a global online game, ensuring reliability and performance while mentoring junior engineers and collaborating with other disciplines in game development.