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The Director of Data Engineering is responsible for the vision and strategy of data engineering and analytics, leading teams to develop scalable data pipelines and analytics frameworks, and ensuring data integrity and compliance. This role includes mentoring a team, overseeing large scale projects, and integrating advanced technologies to enhance data capabilities.
As an Architect User Experience Designer for League of Legends, you will lead UX across multiple workstreams and design complex interaction systems for AAA games. Responsibilities include creating wireframes, prototypes, and establishing UX quality metrics while collaborating with teams to deliver player-facing experiences.
As a Principal Software Engineer, you will design, develop, and maintain backend services using Java and Spring. You'll lead technical initiatives, optimize performance, and mentor other engineers while focusing on scalable architectures that enhance player experiences.
As the Director of Software Engineering, you will lead teams to develop technology for League of Legends, focusing on Champions, gameplay systems, and player experiences. You'll shape the technical vision, drive execution, and enhance engineering culture while collaborating cross-functionally with product management and design.
As a Visual Design Intern, you will enhance gameplay experiences by creating 2D UI art for Teamfight Tactics, collaborating with various design teams, and implementing high-quality visuals in the game engine, all while focusing on player enjoyment and visual functionality.
As a Data Science Intern at Riot Games, you will collaborate with game design and engineering teams to build data-driven features and services for VALORANT. Your responsibilities include optimizing player experiences using statistical modeling and machine learning techniques, and applying data science systems to live games.
As a VFX Art Intern, you will design and implement dynamic special effects for gameplay, focusing on aesthetics and gameplay clarity. Collaborate with designers and other artists to create VFX that engages players. Use both 3D and 2D software to produce high-quality assets while troubleshooting production problems.
As a Data Science Intern, you will build data products for Riot Games to enhance player experiences in games like League of Legends. Responsibilities include collaboration with game feature teams, designing data products, and applying data science techniques in game development.
As a Principal Software Engineer, you will lead the development of a new game at Riot Games, focusing on implementing features and aligning technical initiatives among team members while enhancing the player's experience. Responsibilities also include mentoring engineers, maintaining high technical standards, and collaborating with different stakeholders.
As an Animation Art Intern, you will create high-quality animations for a variety of characters, collaborating closely with designers and artists to develop assets that enhance the game's visual and gameplay style. You'll apply classic animation principles and ensure project deadlines are met while maintaining artistic integrity.
The Director of Product Management at 2XKO will lead strategic planning and execution, ensuring alignment of the development team's efforts with business goals. Responsibilities include overseeing live operations, managing performance metrics, and leading a team focused on insights and monetization needs. The role demands experience in product management within game development and strong analytical capabilities.
As a Motion Graphics Artist Intern at Riot, you will create high-quality motion graphics for gameplay and systems, collaborate with artists and designers, and implement animations efficiently while focusing on performance and visual quality in the context of Teamfight Tactics's UI.
As a Concept Art Intern, you will help create compelling characters and creatures for the game Teamfight Tactics by generating designs and visual solutions. Collaborating with other developers, you will sketch, iterate, and develop concept art while ensuring coherence with the game's aesthetic.
As a Rendering Technical Art Intern, you will collaborate with artists and designers to create shaders and materials, optimize content, and support the TFT development team while gaining experience in 3D rendering and technical art workflows.
As a Senior Game Product Manager for Teamfight Tactics, you'll oversee the development of game sets, drive cross-functional teams, define strategic goals, and ensure high-quality player experiences. Your role involves setting a roadmap, monitoring game health, establishing KPIs, and leveraging data insights to guide product initiatives, all while maintaining team productivity and innovative growth.
As a Sr. Principal Insights Analyst on VALORANT, you will tackle complex analytics problems, engage with senior leadership, and lead projects to answer critical product questions while mentoring senior analytics talent. You'll work collaboratively with cross-functional teams to improve analytics practices and support product decisions with data-driven insights.
As a Technical Product Manager III for the Cross-VALORANT Experience team, you will drive the vision and strategy for game engine features, manage product lifecycle, and enhance player experience through collaboration and feedback incorporation.
The role involves leading a team of data engineers and scientists to design data pipelines, manage project resources, and deliver predictive models that inform player behavior and engagement insights. Responsibilities include mentoring, managing projects, enforcing data governance, and communicating insights to stakeholders.
As a 3D Character Art Intern, you will create and texture high and low poly models of characters, ensuring they adhere to game requirements. You will collaborate with a team to deliver high-quality assets, utilize various rendering styles, and incorporate feedback to improve character designs.
The Principal 3D Character Artist will create and optimize high-quality 3D character models and skins for an unpublished AAA game, collaborating with teammates, mentoring junior artists, and ensuring asset alignment with project vision. They will leverage strong artistic and technical skills while adhering to style guides and performance specifications.