Rebellion
Jobs at Rebellion
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Recently posted jobs
Digital Media • Gaming
Process and code supplier invoices, handle some accounts receivable and expense claims, manage banking reconciliations, chase aged creditors, reconcile supplier statements, monitor AP emails, and support ad hoc finance tasks while liaising with stakeholders.
Digital Media • Gaming
Manage production processes for graphic novels, comics and select fiction/non-fiction: oversee schedules, budgets, quality control, print buying, supplier relations, stock analysis, metadata capture, and line-manage a Sales Operations Assistant.
Digital Media • Gaming
Senior backend developer responsible for designing, building, deploying and maintaining performant web APIs and internal tools for game engine teams. Work includes integrations with third-party services, database design, serverless functions, deployments, and cross-team bug resolution. Role emphasizes Node.js/JavaScript/TypeScript, cloud environments, and supporting production systems from requirements through maintenance.
Digital Media • Gaming
Lead creation and implementation of high-quality real-time visual effects in Rebellion's proprietary Asura engine. Own complex effects from concept to performant implementation, collaborate with design, art, and code, mentor junior artists, and contribute to pipelines, documentation, and effect libraries.
Digital Media • Gaming
Lead the real-time VFX team to define creative and technical direction, mentor artists, establish pipelines and workflows, and deliver high-quality, performance-optimized VFX for an unannounced game using Rebellion's Asura engine. Collaborate with art, design, and engineering to align VFX with gameplay and narrative while managing delivery at scale and ensuring documentation and source control practices.
Digital Media • Gaming
Design, implement and maintain character animation systems and tools in the in-house Asura engine. Collaborate with animators and engineers, write and test complex C++ code, diagnose and fix bugs, and produce technical documentation.
Digital Media • Gaming
Implement and maintain real-time animation systems in the proprietary Asura engine. Develop runtime systems and content tools, design animation control (FSMs), debug complex issues, collaborate with animators and engineers, and produce technical documentation.
Digital Media • Gaming
Design and prototype multi-platform game UI, solve complex UX problems, collaborate with designers and UI artists, implement UI using a visual scripting toolset, champion usability and accessibility, optimise and debug based on tester feedback.
Digital Media • Gaming
Join the tech team to design, build, and maintain performant backend web APIs and internal tools for game engine teams. Develop integrations with third-party services, support deployments, fix bugs, and improve development practices across the lifecycle.
Digital Media • Gaming
Speculative/open application for artists across multiple game-art disciplines. Submit a strong portfolio demonstrating relevant 3D/visual art skills (Blender preferred), teamwork, communication, and industry passion; team may contact candidates when suitable vacancies open.
Digital Media • Gaming
Develop and implement gameplay systems in the studio's proprietary engine; write and test complex gameplay classes; fix non-trivial bugs and address performance; perform pre-commit testing; participate in code reviews; track tasks in Jira and collaborate across disciplines to meet milestones.
Digital Media • Gaming
Create high-quality, optimized realistic character models and related assets for a AAA third-person tactical shooter. Work with concept art, produce high- and low-poly models, UVs, textures, real-time hair, and integrate/touch-up assets in-engine. Provide feedback to outsource teams, support technical animators, and mentor junior artists.
Digital Media • Gaming
Improve and maintain art production pipelines and tools, implement ethical AI/ML solutions for content creation, identify and optimise workflow inefficiencies, author documentation and tutorials, and guide artists in best practices to improve runtime performance and tool adoption.
Digital Media • Gaming
Lead and mentor a team of UI artists and UX designers to define and deliver high-quality UI/UX for a new game. Build UX strategy, own UI documentation and style, collaborate with cross-functional teams, manage team performance, and ensure artistic vision aligns with technical constraints and player experience.
Digital Media • Gaming
Design, deploy and maintain scalable cloud infrastructure and CI/CD pipelines for game LiveOps. Implement automation, containerised platforms, monitoring, security controls, and support incident response and root-cause analysis while collaborating with code and build teams.
Digital Media • Gaming
Create high-quality real-time VFX (particles, post effects, material/mesh destruction, UI effects) in Rebellions Asura engine. Translate concept art and design goals into polished, performant effects using industry tools and simulation pipelines, collaborating across studios (Oxford, Warwick, Runcorn).
Digital Media • Gaming
Work on a proprietary cross-platform game engine building and maintaining core engine systems (graphics, rendering, physics, animation, AI, networking, performance). Use C/C++ on large mixed codebases to design systems, optimise memory and performance, integrate tools/pipelines, and solve complex technical problems. Collaborate in-studio in Oxford or Warwick with hybrid flexibility; relocation assistance provided. Must have console games industry experience and the right to work in the UK.



