Pipeworks Studios

HQ
Eugene
169 Total Employees
Year Founded: 1999

Teams at Pipeworks Studios

19 Hours AgoSaved
In-Office or Remote
Eugene, OR, USA
Gaming • Software
Leads cross-discipline teams delivering software and video game projects from concept through release and live operations. Owns estimation, budgeting, scheduling, prioritization, risk mitigation, stakeholder communication, workflow improvement, QA coordination, reporting, retrospectives, and process development. Manages client and internal relationships, resolves conflicts, mentors producers, and ensures projects meet contractual, financial, schedule, and quality expectations.
2 Days AgoSaved
In-Office or Remote
Eugene, OR, USA
Gaming • Software
Supports technical art for game projects by developing Maya scripts, tools, workflows, and pipeline improvements. Integrates and optimizes art assets in Unreal, troubleshoots animation and visual systems, establishes technical standards, prototypes solutions, and collaborates with artists, engineers, QA, and development teams. The role focuses on animation support, including rigging, animation pipelines, technical tools, performance optimization, documentation, training, and resolving content-related defects.
2 Days AgoSaved
In-Office or Remote
Eugene, OR, USA
Gaming • Software
Lead the visual development and overall art vision for an unannounced game project from concept through completion. Develop art direction documentation, guide concept development, manage internal and external artists, maintain visual consistency, and collaborate with production and other disciplines on schedules, workloads, dependencies, gameplay, design, and technical requirements. Mentor artists, support art production hands-on, and balance creative quality with production constraints and client expectations.