Senior Artist (2d/3d)

Posted 9 Hours Ago
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Katowice, Śląskie
Senior level
Gaming
The Role
The Senior Artist (2D/3D) will create high-quality environment assets, ensuring the production pipeline is maintained. Responsibilities include modeling and texturing realistic assets, delivering enhancements, correcting bugs, and mentoring peers, all while balancing art quality with game engine performance.
Summary Generated by Built In

Company Description

Founded in 2012, Incuvo is a studio of over 70 individuals working from Poland, Katowice. We have established our position worldwide in the VR games area, developing such titles like Layers of Fear VR, Blair Witch VR and Green Hell VR. With over 10 years of experience in making games and being engaged in the VR technology since 2019, Incuvo is aiming to expand the genre even further and become one of the key developers of the growing VR market worldwide. We want to combine our expertise with the creativity and skills of ambitious professionals to work on the new generation of VR titles. 

The majority stakeholder of the studio is PCF Group S.A. (People Can Fly), a global independent AAA games developer and a Warsaw Stock Exchange public company. Founded in 2002, People Can Fly made its mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and its most recent game, Outriders. PCF is one of the leading Unreal Engine studios in the industry and operates in Poland, UK, US and Canada.


Job Description

  • Creating high-quality environment assets and devices suited technically and artistically for universe projection.
  • Modeling and texturing high poly and low poly environment assets - working with Tech Art to enhance the pipeline
  • Ensuring the production and software pipeline is maintained and that deadlines are met
  • Delivering R&D initiatives and pipeline and workflow enhancements
  • Correcting bugs and reporting R&D case studies in a database
  • Sharing information with less seasoned peers - Occasionally collaborating with the Lead on recruitment projects

Qualifications

  • 4+ years of experience in all facets of the model development workflow (Model and texture realistic, modular, hard-surface, and organic set pieces and props for a variety of scenarios using all modern approaches).
  • Expertise in industry-standard 3D modeling, high poly sculpting, and texture painting software (Blender, Maya, Max, ZBrush, Substance Painter, Photoshop, or their equivalents)
  • Expertise in producing high-quality creative/visual aesthetics and technical expertise
  • Rapid adaptation to a given artistic style
  • Capability to adapt to new styles, approaches, and workflows with minimal direction
  • Proficient everyday utilization of PBR shaders and normal maps.
  • Excellent knowledge of color theory
  • Experience designing photorealistic environments, props, textures, and materials for next-generation console platforms
  • Capability to provide examples of high-quality props and textures 
  • Capable of balancing art quality and game engine performance
  • Open-minded team player mentality 
  • Strong work ethic and self-motivated 
  • Devoted to playing and creating video games

Additional Information

  • A competitive salary and stable employment
  • Private health care
  • Multisport card
  • English language lessons
  • Well located office in Katowice
  • Flexible working hours
  • Influence on project realization
  • Experience gathered while working with world leaders of the industry
  • Training and integration events
  • Work with the use of the latest VR technology
  • An informal atmosphere, no dress code, no unwanted formalities

Top Skills

Blender
Max
Maya
Photoshop
Substance Painter
Zbrush
The Company
HQ: Mazowieckie
367 Employees
On-site Workplace
Year Founded: 2002

What We Do

People Can Fly is one of the best AAA game development studios in Poland and one of the leading UNREAL ENGINE studios in Europe.

People Can Fly operates in Warsaw, Rzeszów, Łódź, Newcastle, New York, Chicago and Montreal.

Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).

People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.

People Can Fly studio is working on three new Triple-A projects: Project Dagger is being developed in cooperation with one of the leading global publishers, Take-Two Interactive; Project Gemini together with Square Enix. The third project is an unrevealed game that People Can Fly intends to release in a self-publishing model.

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