Offworld

HQ
Pasadena
139 Total Employees
Year Founded: 2014

Jobs at Offworld

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Recently posted jobs

YesterdaySaved
Hybrid
New Westminster, BC, CAN
Gaming • Software
Build and polish performant, scalable game interfaces in Unreal Engine for PC and consoles. Translate UX wireframes into shippable UI using C++, UMG, Slate, CommonUI, and MVVM; ensure intuitive UX, console compliance, controller navigation, and optimized rendering, memory usage, and load times. Collaborate closely with UX designers and cross-functional development teams.
One Month AgoSaved
Hybrid
New Westminster, BC, CAN
Gaming • Software
The Senior Producer will lead production for Unreal Engine multiplayer games from development through launch and live operations. Responsibilities include financial and performance accountability, stakeholder alignment, cross-functional collaboration, team leadership, risk management, decision-making, reporting, and continuous process improvement. The role requires successful delivery of multiple AA or AAA console titles across PC, Xbox, and PlayStation, with expertise in platform certification, compliance, production pipelines, and publisher relationships.
One Month AgoSaved
Hybrid
New Westminster, BC, CAN
Gaming • Software
Design, prototype, implement, and refine gameplay features and systems in Unreal Engine 5 using Blueprints. Bridge design and engineering teams, provide technical solutions, support gameplay debugging and optimization, develop tools, interpret design requirements, improve workflows and performance, share UE5 knowledge, and maintain technical design documentation for live multiplayer games.
2 Months AgoSaved
Hybrid
New Westminster, BC, CAN
Gaming • Software
Design and implement UI for Unreal Engine multiplayer games across PC and console. Create wireframes, user flows, layouts, widget hierarchies, animations, data bindings, reusable UMG libraries, and UI art assets. Translate Figma and Adobe designs into performant in-engine interfaces, debug platform-specific issues, and collaborate with engineering, art, production, game design, and QA teams to deliver polished player experiences on schedule.
2 Months AgoSaved
In-Office
New Westminster, BC, CAN
Gaming • Software
The Build Engineer will manage CI/CD systems, automate game build processes, optimize workflows, and collaborate with game teams, focusing on efficiency and quality.
2 Months AgoSaved
In-Office
New Westminster, BC, CAN
Gaming • Software
Design, maintain, and optimize Unreal Engine build pipelines and CI/CD tooling; manage and secure cloud (AWS/Azure/GCP) and on-prem infrastructure; implement automation, monitoring, and release workflows; provide on-call incident response and cross-team DevOps guidance; champion best practices.
2 Months AgoSaved
Hybrid
New Westminster, BC, CAN
Gaming • Software
Create high-quality character models, clothing, and accessories for Unreal Engine 5 games. Own the full asset pipeline (modeling, sculpting, retopology, UVs, baking, texturing, basic skinning, in-engine implementation). Collaborate with technical artists, animators, designers, and external partners to optimize assets, follow art direction and pipelines, participate in reviews, and maintain consistent character style and performance.