About Offworld:
Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well-known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation.
Fast forward to 2026, Offworld has over 150 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have released our newest title, "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film.
We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same.
We are seeking a UI Programmer to build and polish our game's interface. Partnering directly with a UX Designer, you will own the technical implementation of the UI in Unreal Engine, ensuring it is highly performant, functionally robust, and scales perfectly across PC and consoles.
Responsibilities:
- Implementation: Work closely with the UX Designer to translate wireframes and prototypes into shippable in-game UI.
- UX Conventions: Ensure clear UI affordances and apply established UX conventions so the interface feels intuitive to players.
- Engine Mastery: Engineer scalable, data-driven UI systems using Unreal Engine (C++ and UMG).
- Console Compliance: Ensure all UI elements and input flows strictly adhere to console Technical Requirement Checklists (TRCs/TCRs).
- Performance: Profile and optimize UI rendering, memory, and load times to maintain target frame rates.
Requirements:
- Experience: Professional experience as a UI or Gameplay Programmer focused on game interfaces.
- Technical Skills: Strong C++ programming and deep, hands-on knowledge of Unreal Engine's UI toolset (UMG, Slate, CommonUI, MVVM).
- Collaboration: Excellent cross-discipline communication to navigate technical constraints alongside design partners.
- Visual Polish: A strong eye for visual layout, typography, and animation execution.
Preferred Qualifications:
- CommonUI & MVVM: Hands-on experience building and shipping with Unreal Engine's CommonUI plugin and structuring data-driven interfaces using MVVM (Model-View-ViewModel) architecture.
- Console Certification: Previously shipped titles on modern consoles with experience navigating first-party TRCs.
- Game Controllers: Familiarity with Controller navigable UIs and Focus.
- UX Experience: Prior hands-on experience or a strong background in UX design, wireframing, or user research is highly desirable.
The typical salary range for this position is $85,000 - $100,000 CAD per year and is subject to change. The final agreed upon salary is based on work location and may vary depending on factors such as job-related knowledge, skills, and experience.
This role offers:
- Extended health and dental benefits
- 3 weeks of paid vacation
- Wonderful colleagues!
If you meet the above qualifications, and Offworld sounds like the kind of company you want to be a part of, please apply now with a copy of your resume.
Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.
Skills Required
- Professional experience as a UI or Gameplay Programmer focused on game interfaces
- Strong C++ programming skills
- Deep hands-on knowledge of Unreal Engine UI tools, including UMG, Slate, CommonUI, and MVVM
- Excellent cross-discipline communication skills
- Strong eye for visual layout, typography, and animation execution
- Hands-on experience building and shipping with Unreal Engine CommonUI and MVVM
- Experience shipping titles on modern consoles and navigating first-party technical requirement checklists
- Familiarity with controller-navigable interfaces and UI focus systems
- Experience or background in UX design, wireframing, or user research
What We Do
Offworld Industries Ltd. (OWI) is the independent studio behind the successful military first person shooter game, “Squad”. OWI was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation. Fast forward to 2025, OWI has over 140 employees and is rapidly growing. We have been expanding the studio into both serving as a publisher supporting mods, as well as a technology provider building a framework for character based multiplayer games based in Unreal Engine. We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. If you are passionate about making great games and are a team player, then take a look at our current openings and join our team today!








