Madbox

France
Total Offices: 2
140 Total Employees
Year Founded: 2018

Jobs at Madbox

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Recently posted jobs

YesterdaySaved
Hybrid
Paris, Île-de-France, FRA
Gaming • Mobile
Design, build, and scale public-facing Go APIs on GCP serving millions of users. Ensure backend reliability with testing, safe rollouts, observability via Datadog, and CI/CD improvements (Terraform, GitHub Actions, Jenkins). Maintain TypeScript/Node.js internal tooling on AWS and collaborate with game, data, and product teams to align technical solutions with business goals.
YesterdaySaved
Hybrid
Paris, Île-de-France, FRA
Gaming • Mobile
Operational HR generalist supporting onboarding/offboarding, performance review administration, HR records and benefits, day-to-day employee requests, campus recruiting, office management, and HR initiatives. Automates HR workflows and contributes to AI-powered HR tools across Paris, Annecy, and Barcelona studios, reporting to the HR Director.
YesterdaySaved
Hybrid
Paris, Île-de-France, FRA
Gaming • Mobile
Lead and grow a mobile game design team, championing design quality, consistency, and culture. Coach designers, influence long-term game vision with the Game Director, refine tools/workflows, and provide hands-on feedback on features, balance, progression, and monetization for a live F2P title.
YesterdaySaved
Hybrid
Barcelona, Cataluña, ESP
Gaming • Mobile
Lead new mobile game concepts from concept to playable prototype: define vision, design core mechanics, iterate rapidly using playtesting and data, document decisions, prioritize short-term goals, and ensure timely prototype delivery within a small, autonomous team.
YesterdaySaved
Hybrid
Paris, Île-de-France, FRA
Gaming • Mobile
Produce end-to-end high-quality 3D scenes, animations, renders, and reusable Blender templates for UA video ads; develop automation scripts and pipeline tools (Python, AE expressions); create simulations, particle effects, procedural shaders; integrate AI asset tools; provide technical support and documentation to scale creative production.
YesterdaySaved
Hybrid
2 Locations
Gaming • Mobile
Lead development and maintenance of Unity-based frameworks and tools to improve testing, iteration speed, and live game production. Drive live-ops initiatives, CI/CD, automation, and performance optimization at scale. Prototype and integrate new technologies (including AI), mentor developers, and define architecture and testing pipelines to support multiple live titles.
YesterdaySaved
Hybrid
Paris, Île-de-France, FRA
Gaming • Mobile
Lead the Creative Studio to define creative quality across UA formats, set and prioritize the creative roadmap, mentor Creative Producers, analyze performance metrics (CPI, IPM, CTR), run A/B tests, collaborate with UA and marketing, manage external agencies, and leverage AI tools for ideation and creative analysis to drive acquisition performance.
YesterdaySaved
Hybrid
Barcelona, Cataluña, ESP
Gaming • Mobile
Lead early-stage mobile game development from concept to playable prototypes. Own game vision, validate opportunities, set roadmaps and OKRs, direct a small cross-functional team, coordinate crafts, and drive delivery using qualitative and quantitative insights while balancing creative goals with business objectives.
YesterdaySaved
Hybrid
2 Locations
Gaming • Mobile
Plan, execute, and monitor LiveOps initiatives for Pocket Champs, running events, promotions, and content updates. Coordinate cross-functionally with design, data, and marketing to optimize engagement, retention, and monetization via A/B tests and KPI analysis. Improve LiveOps tools and workflows, support game economy updates, and contribute to product and LiveOps strategy.
YesterdaySaved
Hybrid
2 Locations
Gaming • Mobile
Design, build, and scale AI-powered internal platforms, assistants, and automation tools. Integrate LLMs, agents, RAG and orchestration into workflows, define governance and cost controls, and drive AI adoption across engineering, data, and product teams.
YesterdaySaved
Hybrid
2 Locations
Gaming • Mobile
Lead technical direction for a live mobile game: design scalable gameplay systems, implement high-quality features, maintain modular codebase, mentor engineers, drive architecture and tooling decisions, and collaborate with designers and artists to enhance performance and player experience.
YesterdaySaved
Hybrid
2 Locations
Gaming • Mobile
Lead analytics for Pocket Champs: define KPIs, own A/B testing, translate business questions into data models, surface product insights, set analytical standards, and mentor analysts while coordinating with Data Core and cross-functional teams.
YesterdaySaved
Hybrid
Barcelona, Cataluña, ESP
Gaming • Mobile
Lead full-cycle recruitment across Madbox studios with a focus on Barcelona. Build talent pipelines, manage ATS and candidate experience, represent the company externally, and support managers on HR policies. Handle HR operations for the Spanish entity (onboarding, benefits, records), shape studio culture through local events, automate HR/recruiting workflows, and contribute to AI-powered HR tools and engagement initiatives.
YesterdaySaved
Hybrid
Annecy, Haute-Savoie, Auvergne-Rhône-Alpes, FRA
Gaming • Mobile
Design, balance, and document gameplay systems and economies for a new mobile title. Collaborate with art, UX, and engineers, analyze player data and feedback to improve KPIs, and help define Live Ops strategy from soft launch onward.
YesterdaySaved
Hybrid
Paris, Île-de-France, FRA
Gaming • Mobile
Lead development of scalable, maintainable mobile game systems in Unity. Mentor peers, refactor code, implement robust features, collaborate with artists/designers, and ensure high-quality gameplay, UI/UX, and documentation.
YesterdaySaved
Hybrid
Paris, Île-de-France, FRA
Gaming • Mobile
Lead the artistic vision and execution for Pocket Champs. Manage and grow a 6-person art team, oversee the art pipeline, collaborate with cross-functional stakeholders, and integrate AI-assisted workflows while balancing creative quality with live mobile game technical constraints.