Konami Gaming, Inc.
Jobs at Konami Gaming, Inc.
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Gaming • Other • Sales
Designs, develops, and tests software systems for game platforms, collaborating with engineers, designers, and artists. Analyzes requirements and technologies, interfaces with hardware, documents code, uses AI coding tools, reports issues to management, and adheres to company policies and schedules. May travel minimally for casinos or tradeshows.
Gaming • Other • Sales
Lead Unity game development: design, implement, test, and document game systems; collaborate with engineers, designers, and artists; mentor junior engineers; analyze requirements, integrate releases, and investigate field issues while ensuring regulatory and company policy compliance.
Gaming • Other • Sales
Coordinate iGaming game development and releases by working with internal and external teams, writing and reviewing specs, preparing asset packages, managing QA/Jira issues, conducting demos and market analysis, supporting project planning, compliance, and trade show activities.
Gaming • Other • Sales
Design and produce illustration and animation for casino slot games (themes, characters, UI, symbols). Create 2D/3D assets and animations, prepare high-resolution and in-game assets, follow art pipelines, collaborate with game designers and engineers, mentor art staff, conduct field research and attend tradeshows, and deliver work under tight deadlines while improving processes.
Gaming • Other • Sales
Lead product lifecycle for slot and participation games: coordinate releases across R&D, Sales, Marketing, Service, and Compliance; manage showroom and trade show product logistics; conduct market analysis; draft tutorial scripts; oversee configuration and release checklists to meet quality and schedule targets.
Gaming • Other • Sales
Support core HR operations including background checks, offer letters, HRIS and SharePoint administration, onboarding, immigration tracking, compensation/bonus spreadsheets, reporting, records management, and serve as front-desk backup while ensuring data integrity and regulatory compliance.
Gaming • Other • Sales
Design, develop, test, and maintain embedded C++ software and GUIs for gaming systems. Lead technical solutions, mentor junior engineers, coordinate with QA/training, apply best practices, and interact with customers to ensure reliability and deployment readiness.
Gaming • Other • Sales
Support licensing and compliance activities by maintaining licensing databases, preparing and submitting licensing packets, researching gaming regulations, auditing records, creating and validating reports, coordinating with departments, and assisting day-to-day compliance tasks while maintaining confidentiality and accuracy.
Gaming • Other • Sales
Lead and oversee art teams to develop pipelines, templates, and processes; formulate design concepts and technical art direction; integrate 2D/3D workflows; evaluate and adopt software/hardware; collaborate with designers, engineers, and marketing; ensure timely production, quality, and confidentiality; report to senior management.
Gaming • Other • Sales
Develop, maintain, and test embedded C/C++ software for gaming systems. Lead design and implementation, mentor junior engineers, coordinate QA/deployment, use CI/automation, and engage with customers for feedback.
Gaming • Other • Sales
Design, code, test, and maintain front-end UI/UX features for the SYNKROS casino management system. Lead GUI development using Figma and HTML/CSS, mentor junior developers, coordinate QA and deployments, manage project deliverables, and interact with customers to gather requirements and resolve issues. Ensure compliance with gaming licensure and company processes.
Gaming • Other • Sales
Implement and optimize art assets in Unity, build artist tools and pipelines, create VFX/shaders/particles, profile and improve performance, collaborate with art and engineering teams, attend field research and industry events, and iterate on art to meet design and technical specifications.
Gaming • Other • Sales
Design, develop, and maintain advanced embedded C/C++ software for gaming systems. Lead projects, mentor junior engineers, coordinate with QA for testing and deployment, interact with customers, and produce design documentation using CI, unit testing, and best practices.
Gaming • Other • Sales
Lead technical artist bridging art and engineering for Unity-based slot and multimedia games. Integrates and optimizes assets, builds tools/pipelines, produces VFX/shaders, profiles performance, mentors artists, prototypes features, and participates in field research and tradeshows.



