Kinetic Games
Jobs at Kinetic Games
Let Your Resume Do The Work
Upload your resume to be matched with jobs you're a great fit for.
Success! We'll use this to further personalize your experience.
Recently posted jobs
Gaming • Virtual Reality
Owns studio-wide technical direction for game development, providing hands-on oversight of architecture, engineering standards, technical risks, performance, networking, scalability, platform requirements, and technical debt. The role supports programming leadership, evaluates engines and tools, strengthens multiplayer service security, guides recruitment and team development, and shapes technology strategy for current and future games.
Gaming • Virtual Reality
Lead the visual execution of commercially released games, translating creative vision into cohesive art direction across environments, characters, animation, VFX, UI, concept, and technical art. Establish quality standards, pipelines, workflows, and production practices; review and improve art throughout development; collaborate with engineering, technical art, and production; mentor artists and art leadership; support recruitment, workforce planning, and external art partnerships.
Gaming • Virtual Reality
Supports video game publishing from signing through release by coordinating external development and support teams, tracking milestones, budgets, quality, and timelines. The role contributes to PC and console certification processes, prepares progress reports, establishes publishing workflows, and coordinates marketing and PR assets. It is remote within the UK, with monthly Southampton office visits and travel for commercial meetings and PR events.
Gaming • Virtual Reality
Lead the game design discipline for Phasmophobia content updates, translating creative direction into gameplay systems, features, and content. Own features through implementation, balancing, iteration, and release; establish design processes and documentation; mentor designers; collaborate with production, programmers, and other disciplines; identify risks; and use Unity Editor tools to prototype and refine multiplayer horror gameplay in a live game environment.
Gaming • Virtual Reality
Kinetic Games invites speculative applications from professionals across development, art, design, marketing, community management, and other disciplines. Successful applicants should demonstrate passion for gaming, especially horror, creativity, initiative, quality focus, communication, teamwork, and adaptability. The role is hybrid in Southampton, UK, with no visa sponsorship available and negotiable compensation based on position and experience.
Gaming • Virtual Reality
Own player-facing UI and UX design across gameplay systems, menus, onboarding, progression, multiplayer, accessibility, live-service content, and VR. Design user flows, wireframes, prototypes, and interaction systems; collaborate with designers, artists, programmers, QA, audio, and the Game Director; implement and iterate interfaces in Unity; improve usability and onboarding; and establish studio-wide UI/UX standards and workflows across PC, console, handheld, controller, and VR platforms.
Gaming • Virtual Reality
The Senior Game Designer will develop and own multiplayer horror gameplay features and systems from concept through release. Responsibilities include creating design documentation, tuning mechanics and progression, balancing gameplay, identifying risks, collaborating with programming, art, audio, narrative, production, and QA, using Unity Editor tools, and incorporating player feedback and testing results into live-service updates.



