Insomniac Games

HQ
Burbank
Total Offices: 2
408 Total Employees
Year Founded: 1994

Insomniac Games Benefits Overview

Compensation + Benefits

Offers 401(K)

Offers life insurance

Offers accidental death & dismemberment insurance

Offers disability insurance

Offers supplemental life insurance

Provides adoption assistance

Provides family medical leave

Offers dental insurance

Offers health insurance

Offers Health Savings Account (HSA)

Offers Flexible Spending Account (FSA)

Offers vision insurance

Offers performance bonuses

Work-Life Balance + Wellbeing

Offers company-sponsored outings

Offers gym membership

Offers an Employee Assistance Program (EAP)

Offers generous PTO

Provides paid holidays

Provides bereavement leave

Offers paid volunteer time

Provides paid sick days

Career Growth + Development

Provides customized development tracks

Job training & conferences

Provides tuition assistance

Company Culture

Provides free snacks and drinks

Offers legal assistance

Offers travel concierge services

9 Days AgoSaved
Remote
United States
Gaming
Leads the creative vision, design, prototyping, implementation, tuning, and polish of playable hero characters across combat, traversal, controls, camera, abilities, and progression. Collaborates with programmers, animators, artists, narrative, mission, and systems teams to deliver high-quality third-person gameplay. Owns character design standards, mentors designers, drives innovation in development tools, coordinates milestones, and ensures consistent quality across the project and studio.
15 Days AgoSaved
Remote
United States
Gaming
Creates and implements real-time visual effects for gameplay, environments, and cinematics. Responsibilities include particle effects, textures, shaders, geometry, UV sets, simulations, and FX event timing. The role optimizes effects for performance, collaborates with game development teams on engine implementation, and supports the game’s overall art style. Proficiency in Maya and Photoshop, knowledge of shader networks, animation, timing, and computer graphics fundamentals are required.
19 Days AgoSaved
Remote
United States
Gaming
Leads a Systems Design team while contributing hands-on gameplay systems design for a large-scale game. Responsibilities include managing and mentoring designers, prototyping and implementing gameplay systems, documenting features, coordinating schedules and milestones, reviewing work, maintaining design standards, and collaborating with programming, production, and creative leadership to deliver high-quality game experiences.