Senior User Experience Researcher

Posted Yesterday
Be an Early Applicant
Hiring Remotely in United States
Remote
80-80 Annually
Senior level
Gaming
The Role
Leads UX research for a AAA game title, defining research goals, test plans, surveys, and session formats. Conducts and moderates qualitative and quantitative studies, including playtests, focus groups, interviews, RITE, A/B testing, and narrative testing. Presents findings through reports, dashboards, and stakeholder presentations to guide development decisions. Collaborates with development teams, analysts, recruitment agencies, and external research partners, while advocating for accessibility and mentoring junior researchers.
Summary Generated by Built In

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. This is a 6-month contract.

Insomniac Games is looking for a Senior User Experience Researcher. In this role, the Senior User Experience Researcher is responsible for leading the research process for a AAA title. This role involves established industry methodologies to enhance the usability and player experience of game content. The researcher collaborates with the team to develop comprehensive reports that summarize both qualitative and quantitative feedback for the development team, informing creative decisions.


The ideal candidate is self-directed, communicates proactively without prompting, and can build trust quickly with development leads and external research partners.


This position is hybrid with the requirement to travel to Burbank and San Mateo UX Labs for playtest studies that occur roughly every 2 months. This contract is for a 6-month period to oversee research on a project in mid-production.


AAA Games UX Research experience is required.

 Essential Functions and Responsibilities

Key Duties

  • Oversee user experience research on a large-sized project.
  • Strong communication skills to collaborate with research and development teams, keeping everyone updated on research status and processes.
  • Proactively surface study status, build updates, and project changes to the research team and key stakeholders through shared channels
  • Define session format, research goals, success criteria, survey designs, and comprehensive test plans in collaboration with development and external research teams.
  • Lead advanced research methodologies, including Rapid Iterative Testing and Evaluation (RITE), A/B testing, and narrative testing.
  • Conduct and moderate studies, including one-on-one sessions, focus groups, and multi-participant playtests.
  • Present qualitative and quantitative findings to project teams and studio leadership through written reports and debrief presentations.
  • Deliver presentations on project findings that impact research and project development.
  • Collaborate with analysts to utilize analytics tools and develop dashboards and visualizations.
  • Identify and articulate contributing factors to key issues, such as game system dynamics and player behaviors.
  • Advocate for inclusive design through targeted testing of accessibility features and authentic character portrayals.
  • Collaborate with recruitment agencies to find external participants that meet criteria for the player demographic.
  • Guide and mentor junior members of the team.
  • Other duties may be assigned.

Supervisory Duties

• This position has no supervisory responsibilities.


Qualifications
Skills and Abilities
  • Prior experience working in a game development or publisher studio environment is a strong plus. Candidates must be able to adapt quickly to studio-specific communication norms and workflows in a remote-first setting.
  • Proficient in reading, analyzing, and interpreting scientific and technical journals.
  • Ability to effectively present information to top management and key stakeholders.
  • Capable of solving practical problems and dealing with a variety of concrete variables in situations with limited standardization.
  • Emphasis in psychology, human-computer interaction, human factors, or a related field is ideal.

Computer Skills
  • Mastery of Microsoft Office Suite, and survey software such as Qualtrics.
  • Familiarity with analytics tools like Looker, Omni, Tableau, Excel, and Power BI.

Other Skills
  • Excellent verbal and written communication skills.
  • Strong organizational and analytical skills.
  • A passion for user research and video games
  • A passion for user research and video games;">A passion for user research and video games

Travel Requirements

Researchers are expected to visit the research labs at the  Insomniac Burbank or PlayStation San Mateo offices every 1-2 months. Outside of that, the job is primarily remote.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below, this is an hourly rate.
$80—$80 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Skills Required

  • AAA games UX research experience
  • Experience conducting and moderating qualitative and quantitative user research studies
  • Experience with advanced research methodologies, including RITE, A/B testing, and narrative testing
  • Ability to define research goals, success criteria, survey designs, and comprehensive test plans
  • Ability to analyze and present qualitative and quantitative findings to stakeholders and senior leadership
  • Strong verbal and written communication skills
  • Strong organizational and analytical skills
  • Mastery of Microsoft Office Suite
  • Proficiency with survey software such as Qualtrics
  • Ability to collaborate effectively with development teams, analysts, external research partners, and recruitment agencies
  • Ability to travel to UX research labs in Burbank or San Mateo every 1–2 months
  • Experience in a game development or publisher studio environment
  • Familiarity with Looker, Omni, Tableau, Excel, and Power BI
  • Academic emphasis in psychology, human-computer interaction, human factors, or a related field
  • Passion for user research and video games
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The Company
HQ: Burbank, CA
408 Employees
Year Founded: 1994

What We Do

Insomniac Games has created and developed award-winning video game franchises across multiple platforms for 25 years, selling more than 70 million games along the way. We’re best known for developing the PlayStation®4 smash-hit, Marvel's Spider-Man (2018), and creating iconic PlayStation franchises such as Spyro the Dragon (1998), Ratchet & Clank (2002) and Resistance (2005). With studios in Burbank, Calif. and Durham, NC, Insomniac has earned 20 local, regional, state and national awards for our workplace culture. You can learn more about us at https://insomniac.games

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