IGG Canada
Jobs at IGG Canada
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Recently posted jobs
Gaming • Software
Develop and optimize stylized shaders, materials, visual effects, and 2D/3D assets for a Unity-based mobile game. Collaborate with artists, designers, and programmers to troubleshoot technical art issues, improve asset pipelines, maintain visual quality, and meet mobile performance budgets. Provide technical guidance, optimize rendering factors such as draw calls and overdraw, and research tools that improve production efficiency.
Gaming • Software
Develop and integrate stylized 2D and 3D visuals, shaders, materials, lighting, and visual effects in Unity for a mobile game. Optimize assets and rendering for mobile performance, troubleshoot art-related technical issues, support artists, and improve production workflows and pipelines. Collaborate with artists, designers, and programmers to balance visual quality, technical constraints, and project deadlines.
Gaming • Software
Create low- and high-quality character and hard-surface models for a 3D mobile game using limited polygons and existing art designs. Produce hand-painted PBR textures, iterate on sketches, manage multiple assets, collaborate with art teams, and maintain strong visual quality. Experience with AI tools and Unity is advantageous. The role is fully on-site in Vancouver and reports to the 3D Lead.
Gaming • Software
Create high-quality 2D concept art and visual development assets for a 3D simulation mobile game. Responsibilities include character and environment concepts, stylized textures, mood paintings, animation designs, prop concepts, digital illustrations, paint-overs, and detailed sketches. The role collaborates with multidisciplinary teams, iterates based on feedback, communicates visual ideas, and supports the 3D art pipeline.
Gaming • Software
Design engaging gameplay features and systems for a 3D SLG mobile game under the Lead Designer. Produce documentation, coordinate with art and programming, test and accept builds, and use AI tools to accelerate design workflows. Drive assigned system projects to completion and perform additional team duties.
Gaming • Software
Design and document engaging mobile SLG gameplay systems, coordinate with art and engineering to deliver features, test and accept builds, use AI tools to accelerate design and documentation, and support live-service operations under the Lead Designer.
Gaming • Software
Design combat/economy systems for mobile strategy games, collaborate with teams, analyze data for player engagement and monetization enhancements, and monitor in-game economics.



