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As a Senior Game Designer at Gunzilla Games, you'll lead the design and implementation of weapons for the game Off The Grid, collaborate with team members, and maintain clear design documentation. You'll contribute to game design for multiplayer and live-service contexts with an emphasis on innovation and quality.
The 3D Concept Artist will create concepts for weapons, vehicles, and props for the game Off The Grid. Responsibilities include collaborating with the art team, designing original concepts, producing art packets, and creating storyboards to illustrate gameplay.
As a 2D Skin Artist, you'll create high-quality weapon concepts and detailed callouts for asset creation that align with the game's aesthetic. You'll deliver sketches and finished concept art, collaborate with team members, and work closely with the art director to meet design requirements.
As a Manual QA Tester at Gunzilla Games, you will test in-game features, create and verify bug reports, and support feature documentation while collaborating with development teams and using third-party API tools.
As a Senior Character Artist at Gunzilla Games, you will create and texture detailed 3D character models, collaborate with the art team, cooperate with freelance artists, and ensure character art aligns with gameplay requirements and the overall art direction of the game Off The Grid.
The UGC Manager will guide the community to create content for the game 'Off The Grid', manage UGC creators, review submissions for quality, provide feedback, and ensure adherence to artistic and technical standards.
The Performance Marketing Manager at Gunzilla Games will oversee and optimize marketing campaigns for OTG, focusing on player acquisition and revenue growth. Responsibilities include collaborating with the Marketing Art team, analyzing industry trends, and improving App Store Optimization strategies.
As a Senior Frontend Programmer at Gunzilla Games, you will develop and optimize game UI for their upcoming AAA Battle Royale game, working closely with UI/UX designers and employing technologies like HTML5, TypeScript, and modern frontend frameworks.
The Lead Frontend Programmer will mentor a team of frontend programmers and focus on game UI development for the upcoming release of Off The Grid, incorporating HTML5, TypeScript, and CSS, while ensuring optimization and collaboration with UI/UX designers.
As a Junior Technical Artist at Gunzilla Games, you'll work on the AAA title Off The Grid, creating best practices for level building, analyzing performance, developing materials, and collaborating with the Technical Art team to enhance workflows and prototypes using Unreal Engine.
The Lead Level Designer will lead the Level Design team at Gunzilla Games, working closely with the Director team to plan and supervise level design for an upcoming AAA battle royale game. Responsibilities include improving design metrics, collaborating with other teams, participating in gameplay conception, and mentoring team members.
As a Lead AI Systems Designer, you will lead a team to develop authentic AI systems for NPCs in a battle royale game, oversee design and implementation of AI mechanics, maintain documentation, and mentor junior designers.
Gunzilla Games is looking for a Senior Manual QA Tester to join their team in testing the upcoming AAA Battle Royale game, Off The Grid. Responsibilities include testing in-game features, creating bug reports, test cases, checklists, and feature documentation, and collaborating with development teams and 3rd party API tools.
The Senior Gameplay Programmer will develop and support gameplay features such as movement and shooting, collaborate with designers on game features, optimize existing systems, work on AI behaviors, and coordinate tasks with the production team.
This is an open application opportunity where candidates can submit their CV even if no specific position is currently available.
The Senior Backend Developer at Gunzilla Games is responsible for developing high-load backend services for the game, including core features and metagame features. Responsibilities include evolving backend services, ensuring proper testing coverage, and contributing to software design.
The Senior Core/Engine Programmer will design and develop core engine systems for the AAA Battle Royale game, optimizing performance and scalability and solving complex engine-related issues. Collaboration with programmers, artists, and designers is essential to ensure a high-quality gaming experience.
Leading the technical design team for Gunzilla's AAA Battle Royale 2.0 game project, responsible for developing prototypes, implementing scripting, optimizing workflows, and ensuring effective tool usage among designers.
The Lead Environment Artist will manage and inspire the Environment Art team at Gunzilla Games, overseeing visual quality and production needs for the AAA game Off The Grid. Responsibilities include mentoring team members, setting objectives, tracking tasks, and collaborating with other departments.
The Lead Technical Artist will design and develop advanced visuals and procedural systems for the game Off The Grid, ensuring visual quality while collaborating with the Technical Art Director and the programming team to streamline processes and maintain pipelines. Responsibilities include innovation in tools and the mentoring of Technical Artists.