Genesis

France
Total Offices: 3
86 Total Employees
Year Founded: 2025

Teams at Genesis

Recently posted jobs

9 Days AgoSaved
In-Office or Remote
7 Locations
Artificial Intelligence • Machine Learning • Robotics
Build and maintain the software engineering backbone of Genesis-World, an open-source multi-physics robotics simulation platform. Responsibilities include scalable testing for JIT-compiled systems, deterministic simulation replay, autodiff integration, scene editing, plugin architecture, actuation, local time stepping, event systems, serialization, telemetry, performance improvements, and legacy refactoring. The role also involves code reviews, issue triage, contributor support, and collaboration with compiler and physics teams across GPU and operating-system platforms.
9 Days AgoSaved
In-Office or Remote
7 Locations
Artificial Intelligence • Machine Learning • Robotics
Develop and ship production-ready physics simulation capabilities for Genesis-World, improving speed, fidelity, completeness, versatility, and scalability. Implement and optimize multi-physics algorithms, constraint solvers, adaptive timesteps, contact resolution, and heterogeneous solver coupling using Python and GPU/CPU backends. Validate methods through analytical solutions, cross-engine comparisons, and real-world data, while delivering tested, documented code for robotics learning pipelines.
9 Days AgoSaved
In-Office or Remote
7 Locations
Artificial Intelligence • Machine Learning • Robotics
Own Quadrants, an open-source Python compiler for performance-critical numerical computing and physics simulation. Lead its API, intermediate representation, lowering, compiler backends, optimization passes, numerical primitives, benchmarks, roadmap, and user adoption. Optimize GPU and CPU execution, maintain system coherence, track regressions, improve usability, and collaborate with Genesis users. The role combines compiler research, GPU engineering, API design, open-source product ownership, and future leadership of a small team.