Gardens Interactive
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Recently posted jobs
Gaming • Software
Design, prototype, implement, and iterate player-facing abilities (weapons, tools, items, armor, buffs) in Unreal Engine using Blueprints. Collaborate with engineering, animation, audio, art, and VFX to ensure abilities support combat, traversal, social systems, and multiplayer balance while playtesting, tuning, and advocating for readable, expressive player experiences.
Gaming • Software
Design, prototype, implement, and maintain creature behaviors and abilities for combat and non-combat scenarios in an online multiplayer live-service game. Own creature systems from prototyping to polish using Unreal Behavior Trees and Blackboards, collaborate with engineers, artists, animators, and audio, and balance/tune encounters to create engaging, emergent player interactions.



