Gardens Interactive
Jobs at Gardens Interactive
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Recently posted jobs
Gaming • Software
Own the architecture and implementation of multiplayer gameplay features in Unreal Engine using C++ and Blueprints. Collaborate with design, art, animation, and production to create tactile, immersive mechanics; develop scalable systems; playtest prototypes; troubleshoot and improve game stability; and account for network replication. The role requires expertise in Unreal gameplay frameworks, multiplayer development, and gameplay systems such as controls, camera, AI, combat, or abilities.
Gaming • Software
Leads and mentors the backend engineering team while remaining hands-on with production code, architecture, reliability, infrastructure cost, incident response, and critical-path systems. Partners with design, marketing, production, and technical leadership to shape features and technical roadmaps. Owns engineering processes, hiring, code review standards, planning, on-call operations, and clear communication of technical risks and trade-offs.
Gaming • Software
Build and maintain custom Unreal Engine tools using C++ to improve workflows for gameplay, art, audio, VFX, and design teams. Own tool architecture, develop analysis and diagnostics systems, reduce manual effort, support scalable content production, and help identify and resolve game-system issues. Collaborate closely with stakeholders, playtest regularly, and contribute to multiplayer game development and performance optimization.
Gaming • Software
Creates and implements interactive world features, gameplay mechanics, environmental interactions, and multiplayer levels in Unreal Engine. Responsibilities include prototyping, debugging, playtesting, polishing, and documenting reusable gameplay components; shaping level flow, pacing, navigation, and readability; and collaborating with engineering and other disciplines to ensure performance and reliable multiplayer behavior.



