Gardens Interactive

HQ
Los Angeles
45 Total Employees
Year Founded: 2020

Teams at Gardens Interactive

13 Hours AgoSaved
In-Office or Remote
East End, St. Croix, VIR
Gaming • Software
Design, prototype, implement, and maintain creature behaviors and abilities for combat and non-combat scenarios in an online multiplayer live-service game. Own creature systems from prototyping to polish using Unreal Behavior Trees and Blackboards, collaborate with engineers, artists, animators, and audio, and balance/tune encounters to create engaging, emergent player interactions.
13 Hours AgoSaved
In-Office or Remote
East End, St. Croix, VIR
Gaming • Software
Design, prototype, implement, and iterate player-facing abilities (weapons, tools, items, armor, buffs) in Unreal Engine using Blueprints. Collaborate with engineering, animation, audio, art, and VFX to ensure abilities support combat, traversal, social systems, and multiplayer balance while playtesting, tuning, and advocating for readable, expressive player experiences.
14 Days AgoSaved
In-Office or Remote
East End, St. Croix, VIR
Gaming • Software
Lead and grow the Gameplay Engineering team while contributing hands-on: review PRs, debug multiplayer sync/performance/stability, prototype gameplay systems, define team processes, recruit, and align engineering with design, art, and production. Communicate technical trade-offs and roadmap to studio leadership.