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Gaming
Creates game-ready 3D character models and textures using Maya, ZBrush, and Substance Painter. Translates concepts and references into stylized and realistic characters, manages sculpting, retopology, UV mapping, baking, texturing, and asset export for real-time games. Collaborates with character artists, contributes to team meetings and pipeline improvements, incorporates feedback, and ensures assets meet quality, performance, style, schedule, and budget requirements.
Gaming
Designs and iterates complex game features for creative management simulation titles. The role implements and refines content using in-house tools, balances systems through analytics and game telemetry, and drives quality through playtests, player feedback, QA reporting, and personal insight. The designer collaborates across disciplines, communicates feature concepts clearly, and owns significant features throughout the product lifecycle.
Gaming
The Principal Designer will lead design projects, manage major game features, mentor the design team, and collaborate closely with other disciplines to deliver high-quality game experiences.
Gaming
Develop and architect gameplay features and systems for Planet Coaster 2 using modern C++ and Frontier’s Cobra engine. Build efficient, maintainable, well-documented code for cross-platform game development, optimize CPU and memory performance, collaborate with designers, content creators, and QA, and help guide junior programmers through mentoring and code feedback.
Gaming
Lead a small team to create high-quality 3D assets for games, ensure quality and timely delivery, and support team development.



