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Recently posted jobs
Gaming
Supports performance marketing campaigns for video game launches by setting up paid media across digital platforms, writing ad copy, implementing campaign tracking, coordinating creative assets and finance processes, monitoring competitors, and analyzing campaign performance. The role assists with testing new initiatives and develops skills in data-driven performance marketing.
Gaming
Develop and architect gameplay features and systems for Planet Coaster 2 using modern C++ and Frontier’s Cobra engine. Build efficient, maintainable, well-documented code for cross-platform game development, optimize CPU and memory performance, collaborate with designers, content creators, and QA, and help guide junior programmers through mentoring and code feedback.
Gaming
Create polished, optimized 3D character and creature assets from concept to in-game implementation. Mentor junior artists, troubleshoot technical/artistic issues, improve workflows, provide outsourcing briefs and feedback, and collaborate with leads and producers to meet project goals and schedules.
Gaming
Support payroll (UK monthly, Canada bi-weekly), corporation and indirect tax compliance, tax credit claims, monthly/interim/annual financial reporting, audit and Audit Committee support, employee share scheme administration, and ad-hoc strategic finance projects.
Gaming
Develop and maintain responsive UI components and screens for games across platforms. Collaborate with designers and gameplay programmers to prototype and implement UI features, write optimized readable code, profile and debug performance issues, and translate UI designs into working solutions while improving tools and the codebase.
Gaming
Lead and coordinate multi-discipline teams to deliver features and content from concept to release. Plan and monitor work using JIRA and planning tools, run sprint ceremonies, identify and mitigate risks, maintain stakeholder communication, and improve production pipelines for efficient development.
Gaming
Develop and maintain in-house Cobra engine tools and pipelines, design effective workflows with UX, write documentation, mentor junior programmers, and support cross-project tooling and stability.
Gaming
Lead and define concept art direction across characters, environments, props and storytelling. Work with Art Direction and cross-disciplinary teams to translate vision into production-ready concepts, mentor and manage concept artists, provide feedback, support outsourcing, and improve pipelines and workflows while contributing hands-on when needed.
Gaming
The VFX Artist will create realistic and stylized visual effects, collaborating with teams to enhance immersive gaming experiences, while ensuring efficiency and performance in VFX creation.
Gaming
Lead a small team to create high-quality 3D assets for games, ensure quality and timely delivery, and support team development.
Gaming
The Lead Technical Artist will oversee the Technical Art Team, manage workflow processes, and enhance team performance on game projects while collaborating with production teams.
Gaming
The Principal Designer will lead design projects, manage major game features, mentor the design team, and collaborate closely with other disciplines to deliver high-quality game experiences.



