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Gaming
Lead and define concept art direction across characters, environments, props and storytelling. Work with Art Direction and cross-disciplinary teams to translate vision into production-ready concepts, mentor and manage concept artists, provide feedback, support outsourcing, and improve pipelines and workflows while contributing hands-on when needed.
Gaming
The VFX Artist will create realistic and stylized visual effects, collaborating with teams to enhance immersive gaming experiences, while ensuring efficiency and performance in VFX creation.
Gaming
Lead a small team to create high-quality 3D assets for games, ensure quality and timely delivery, and support team development.
Gaming
The Lead Technical Artist will oversee the Technical Art Team, manage workflow processes, and enhance team performance on game projects while collaborating with production teams.
Gaming
As a Graduate Python TD, you'll maintain and enhance art tools and production pipelines, support artists, write documented code, and participate in code reviews.
Gaming
Join the Technical Art team as a Shader Artist to develop features for materials, optimize shaders, and manage shader libraries while collaborating with artists and programmers.
Gaming
The Principal Designer will lead design projects, manage major game features, mentor the design team, and collaborate closely with other disciplines to deliver high-quality game experiences.
Gaming
The Performance Marketing Executive will manage digital advertising campaigns, analyze performance, optimize ads, and conduct audience research across various platforms.
Gaming
The Senior Gameplay Programmer will architect and develop game features, collaborate across disciplines, mentor junior programmers, and contribute to project documentation and reviews.
Gaming
Lead production for high-profile game projects, managing budgets, schedules, cross-discipline teams, and stakeholder communication. Mentor production staff, mitigate risks, optimize processes, and ensure delivery from concept to launch.
Gaming
Develop and improve runtime and tool animation systems in Frontiers Cobra engine; collaborate with animators and gameplay programmers to create authored and procedural/physics-driven animation, profile and optimise systems, mentor teammates, and manage priorities independently.



