Frima
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Recently posted jobs
Gaming • Design
Act as lead UI artist for a game project: define and maintain visual direction, design and illustrate UI elements, create navigation flows, perform visual research, prototype and integrate initial designs in Unity, document processes, mentor UI designers, and improve UI tools and workflows.
Gaming • Design
Lead the UI design and execution for a major game co-development project: define interface/ergonomy needs, ensure visual quality and consistency, coordinate with UX, art and production, manage UI deliverables and standards, lead and mentor the UI team, liaise with the partner, and drive continuous process improvements.
Gaming • Design
Lead UI Art for a game project, ensuring visual direction, consistency, and usability. Design and illustrate interface elements, create flowcharts, perform visual research, integrate initial designs into Unity, document workflows, mentor other UI designers, and contribute to tools, templates, and process improvements.
Gaming • Design
Lead and oversee UI design for mobile game projects: define interface/usability requirements, ensure visual consistency, coordinate with UX/art/production, manage deliverables and standards, resolve UI production issues, run progress meetings, mentor and coach the UI team, act as primary UI contact with partners, and contribute to process improvements and project reviews.
Gaming • Design
Intégrer et implémenter interfaces (menus, HUD, etc.) dans Unreal, optimiser performances GPU/CPU, développer systèmes UI modulaires avec Slate/UMG/Blueprints/C++, faire du mentorat technique, participer aux revues de code, collaborer designers/artistes et aux rituels Scrum.
Gaming • Design
Lead integration of game interfaces into Unreal Engine, build modular UI systems with Slate/UMG/Blueprints/C++, identify and resolve UI performance issues, mentor programmers, collaborate with designers and technical artists, participate in code reviews and Scrum, and document and standardize UI practices.
Gaming • Design
Senior Unreal (C++) programmer to mentor and upskill the programming team, define technical solutions, participate in code reviews, optimize CPU/GPU and memory performance on consoles, maintain Unreal integrations with console toolchains and first-party services (Microsoft and Sony), debug issues from new mobile hardware and OS updates, and contribute autonomously to technical direction.
Gaming • Design
Lead and mentor the programming team, define technical solutions for console projects, debug and optimize CPU/GPU/memory performance, maintain Unreal Engine integrations with console toolchains and first-party services, and participate in code reviews and technical decision-making.
Gaming • Design
Manage a programming team for mobile game development, ensuring communication with departments, maintaining code quality, and mentoring the team.
Gaming • Design
The Lead Programmer will oversee game development, manage a production team, ensure code quality, and liaise with other departments while contributing technically to mobile projects.
Gaming • Design
The Technical UI Designer will create and integrate interface systems within Unreal, optimize shaders, and collaborate across teams for UI performance.
Gaming • Design
The UI Technical Designer will create and integrate complex user interfaces in Unreal, optimize shaders, collaborate with teams, and ensure UI performance across platforms.
Gaming • Design
Frima is looking for passionate and creative individuals to join their team, offering flexible work arrangements, generous vacation, and a collaborative environment.
Gaming • Design
Frima is looking for creative individuals to apply spontaneously. The position offers flexibility in working conditions, well-being benefits, and a supportive environment.



