Frima

HQ
Québec
262 Total Employees
Year Founded: 2003

Jobs at Frima

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Recently posted jobs

YesterdaySaved
Remote or Hybrid
Québec, QC, CAN
Gaming • Design
Intégrer et implémenter interfaces (menus, HUD, etc.) dans Unreal, optimiser performances GPU/CPU, développer systèmes UI modulaires avec Slate/UMG/Blueprints/C++, faire du mentorat technique, participer aux revues de code, collaborer designers/artistes et aux rituels Scrum.
YesterdaySaved
Remote or Hybrid
Québec, QC, CAN
Gaming • Design
Act as lead UI artist for a game project: define and maintain visual direction, design and illustrate UI elements, create navigation flows, perform visual research, prototype and integrate initial designs in Unity, document processes, mentor UI designers, and improve UI tools and workflows.
YesterdaySaved
Remote or Hybrid
Québec, QC, CAN
Gaming • Design
Lead and mentor the programming team, define technical solutions for console projects, debug and optimize CPU/GPU/memory performance, maintain Unreal Engine integrations with console toolchains and first-party services, and participate in code reviews and technical decision-making.
YesterdaySaved
Remote or Hybrid
Québec, QC, CAN
Gaming • Design
Senior Unreal (C++) programmer to mentor and upskill the programming team, define technical solutions, participate in code reviews, optimize CPU/GPU and memory performance on consoles, maintain Unreal integrations with console toolchains and first-party services (Microsoft and Sony), debug issues from new mobile hardware and OS updates, and contribute autonomously to technical direction.
YesterdaySaved
Remote or Hybrid
Québec, QC, CAN
Gaming • Design
Lead UI Art for a game project, ensuring visual direction, consistency, and usability. Design and illustrate interface elements, create flowcharts, perform visual research, integrate initial designs into Unity, document workflows, mentor other UI designers, and contribute to tools, templates, and process improvements.
YesterdaySaved
Remote or Hybrid
Québec, QC, CAN
Gaming • Design
Lead integration of game interfaces into Unreal Engine, build modular UI systems with Slate/UMG/Blueprints/C++, identify and resolve UI performance issues, mentor programmers, collaborate with designers and technical artists, participate in code reviews and Scrum, and document and standardize UI practices.
3 Days AgoSaved
Remote or Hybrid
Québec, QC, CAN
Gaming • Design
Senior 3D Animator designs, produces and optimizes character and cinematic animations for games, collaborates with cross-functional teams, identifies and solves creative/technical issues, mentors colleagues, and contributes to tool and workflow improvements to meet project constraints and deliverables.
5 Days AgoSaved
Remote or Hybrid
Québec, QC, CAN
Gaming • Design
Manage a programming team for mobile game development, ensuring communication with departments, maintaining code quality, and mentoring the team.
5 Days AgoSaved
Remote or Hybrid
Québec, QC, CAN
Gaming • Design
The Technical UI Designer will create and integrate interface systems within Unreal, optimize shaders, and collaborate across teams for UI performance.
5 Days AgoSaved
Remote or Hybrid
Québec, QC, CAN
Gaming • Design
The Lead Programmer will oversee game development, manage a production team, ensure code quality, and liaise with other departments while contributing technically to mobile projects.
5 Days AgoSaved
Remote
Québec, QC, CAN
Gaming • Design
Lead the game design team to achieve project vision within technical, budgetary, and scheduling constraints. Organize and run team meetings, monitor deliverables for quality and playability, coach and mentor designers, liaise with partners, participate in reviews and post-mortems, and collaborate with studio-wide design to share best practices.
5 Days AgoSaved
Remote or Hybrid
Québec, QC, CAN
Gaming • Design
Lead the game design team to achieve project vision by defining technical and conceptual approaches, organizing progress meetings, tracking deliverables and quality, coaching and mentoring designers, liaising with partners, contributing to reviews and post-mortems, and sharing studio-wide design best practices.
6 Days AgoSaved
Remote or Hybrid
Québec, QC, CAN
Gaming • Design
Lead and mentor a mobile game programming team using Unreal Engine and C++. Develop and optimize mobile-specific systems (iOS/Android), address CPU/GPU/memory/battery performance, integrate platform services (Bluetooth, Wi‑Fi, OS APIs), participate in Scrum, perform code reviews, improve tools/pipelines, and debug device and OS update issues.
6 Days AgoSaved
Remote or Hybrid
Québec, QC, CAN
Gaming • Design
Lead Unreal (C++) programmer focused on mobile platforms. Mentor the team, optimize Unreal systems for iOS/Android, address CPU/GPU/memory/battery performance, implement mobile integrations (connectivity, peripherals, OS APIs), improve tools/pipelines, and debug device/OS issues.
16 Days AgoSaved
Remote or Hybrid
Québec, QC, CAN
Gaming • Design
The UI Technical Designer will create and integrate complex user interfaces in Unreal, optimize shaders, collaborate with teams, and ensure UI performance across platforms.
21 Days AgoSaved
Remote
Québec, QC, CAN
Gaming • Design
Frima is looking for passionate and creative individuals to join their team, offering flexible work arrangements, generous vacation, and a collaborative environment.
21 Days AgoSaved
Remote
Québec, QC, CAN
Gaming • Design
Frima is looking for creative individuals to apply spontaneously. The position offers flexibility in working conditions, well-being benefits, and a supportive environment.