Epoch Games
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The Level Designer will create landscapes and building interiors for a game utilizing Unreal Engine 4. Responsibilities include optimizing assets, communicating with team members, and potentially mentoring junior members. Candidates must demonstrate effective communication and be resourceful in asset usage.
The Unreal Engine Technical Artist will develop Shaders, Lighting, Particles, Optimization Work, and Visual Effects for an indie RPG project. Strong communication skills and teamwork are necessary, along with a passion for game development using Unreal Engine 4.
Volunteer 3D Game Animator position working on the indie open-world RPG game, The Lays of Althas: Sundered Order. Responsible for animating/rigging/skinning models and preparing game assets. Fluent English communication required. No monetary compensation offered. Must have a passion for 3D animation and interest in game development.
Looking for a volunteer 3D Character Artist to create realistic character body, face, hair, and clothing/armor meshes and textures for an indie RPG. Experience with Unreal Engine 4 and 3D modeling software required. Strong communication skills and teamwork are essential.
This role focuses on creating realistic 3D creature models for a fantasy RPG. Responsibilities include mesh sculpting, texturing, and creating fur/hair cards while working from pre-defined concept art. Effective communication and team collaboration are essential, and the individual may assist junior team members as needed.
The Unreal Engine C++ Programmer will develop C++ code for the game Lays of Althas: Sundered Order, utilizing Unreal Engine 4. Responsibilities include coding, attending communication meetings, providing updates on progress, and mentoring junior team members. Knowledge of Blueprint scripting and experience with previous Unreal Engine projects are preferred.
As a volunteer 2D Concept Artist, you will create high-quality concept art and illustrations for an indie RPG. Responsibilities include developing characters, landscapes, and props, collaborating with the Art Director, and communicating effectively with team members. A long-term commitment is expected, but full-time dedication is not required.