
Compulsion Games
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Gaming
The Gameplay Programmer Intern will develop game features using Unreal Engine and C/C++, collaborating with different disciplines to enhance gameplay systems.
Gaming
The Intern 3D Artist will assist in 3D modeling, texturing, set dressing, and level art while collaborating with various team members during game production.
Gaming
Lead the technical level design team at Compulsion Games, creating and implementing gameplay systems, mentoring staff, and ensuring seamless integration with engineering and art teams.
Gaming
The Principal UI Programmer will develop UI systems, collaborate across disciplines, mentor junior programmers, and closely engage in game project development in a supportive, creative environment.
Gaming
As a Principal Game Designer, you will lead the design of gameplay mechanics, collaborate with cross-disciplinary teams, analyze player feedback, and ensure engaging storytelling through gameplay.