The Studio
Compulsion Games is a first-party game studio and subsidiary of Microsoft’s Xbox Game Studios, located in Montreal, Canada.
Founded by industry veterans, we have a human-first culture where we trust and respect each other, with shared love and passion for our craft. Our games have won praise for their art, music, world-building and engaging narratives. We are devoted to building experiences that feel unique and handcrafted and our programming team is here to make sure our content creators and designers are as creative as they can be.
We aim to create characters with compelling, human flaws and narratives that explore heavy themes with care and empathy. Our storytelling typically has a healthy dose of darkness and comedy thrown in for good measure.
Our Culture
Compulsion Games is a quality-led studio with a humble team that enjoys experimenting with an artistic approach to making games. We are interested in people who are drawn to our core values of trust, autonomy, harmony and craftsmanship and share our vision of a studio built around them. As a team, we do not want to grow too big to stay true to these values as they don’t scale well.
Our team is passionately committed to both diversity and accessibility, core values throughout the Xbox Game Studios group. We care deeply about our team and their well-being, so you’d be joining a close-knit group of creative people.
The Role
An Intern 3D Artist will take part in the production of the games by assisting the Environment Team with all the essential 3D Environment tasks for the success of the game.
Responsibilities
- 3D modeling and texturing.
- Assisting the team with Set dressing and Level Art.
- Assisting the other artists on the team.
- Working with other members of the production team.
- Any other work that may be directed by the production team.
Important
- This is a paid internship
- Interns and their mentors to work in-person in the Montreal studio
Qualifications
- Final year student or graduate student.
- Loves creating environment art and props
- Has a solid portfolio showing strong foundations in modeling and texturing.
- Is comfortable with the full range of 3D artist skills, including modelling, texturing, lighting, and composition.
- Has a commitment to creating high quality work and improving their workflow and is comfortable working closely with team members from other disciplines.
- Must know all the basics of Unreal Engine.
- Familiarity with Blender, Substance Painter
and ZBrush.
This is a full-time position, with a salary, based in our Downtown Montreal location, by Atwater Metro station. Applicants must be legally authorized to work in Canada on a full-time basis during the 24-week internship (January 2026 to May 2026). Visa sponsorship is not available for this position.
Top Skills
What We Do
Hello! We are Compulsion Games, an independent video game developer based in Montreal, Canada. Our office, previously located in Saint Henri, is now located in Westmount.
Our team is made up of passionate, excited people with varying levels of experience, ranging from very senior to very junior, but we all share a passion for video games and a desire to create amazing work. We're now approximately 90 employees strong and are looking to expand with the right people.
We opened our doors in 2009, with a focus on creating new intellectual properties for PC and console using Unreal Engine. Our first game, Contrast, launched on PC, PS3, Xbox 360 and PS4 in November 2013 and on Xbox One in May 2014. Contrast tells the story of a little girl and her imaginary friend, set in an adult world of film noir, cabaret and gangsters-and we're damn proud of it, too.
We shipped our second project, We Happy Few, in August 2018. We Happy Few is set in a retrofuturistic 1960s England, filled with paranoid citizens and dystopic euphoria. 2018 was also the same year we joined the Xbox family and are now officially a Microsoft studio!
Currently, we are working on our new IP, South of Midnight, a third person action-adventure game set in the American Deep South. South of Midnight tells a dark modern folktale and is driven by a rich narrative, unique art direction, and thematic gameplay elements.