Blind Squirrel Games

HQ
Irvine
Total Offices: 3
107 Total Employees
Year Founded: 2010

Jobs at Blind Squirrel Games

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2 Days AgoSaved
In-Office
Manizales, Caldas, COL
Gaming
Creates production-ready character, creature, clothing, and accessory assets for video games. Responsibilities include sculpting, modeling, topology, UVs, texturing, materials, hair and fur, engine integration, optimization, and lighting evaluation. Collaborates with artists, designers, animators, engineers, and production to deliver assets aligned with visual direction and technical requirements. The role also involves documentation, workflow improvements, feedback iteration, and mentoring based on experience. This is a full-time, fully onsite position in Manizales, Colombia.
2 Days AgoSaved
In-Office
Auckland, NZL
Gaming
Create game-ready character, creature, clothing, and accessory assets from concept art through modeling, sculpting, texturing, materials, hair, and engine integration. Build animation-ready topology, optimize assets for performance, and maintain visual quality across gameplay and cinematic contexts. Collaborate with artists, designers, animators, engineers, and production, while contributing to workflow improvements, documentation, feedback, and mentoring. The position is full-time and fully onsite in Auckland, New Zealand.
2 Days AgoSaved
In-Office
Manizales, Caldas, COL
Gaming
Design, prototype, implement, test, and refine gameplay mechanics, levels, UI/UX elements, narrative components, and interactive systems. Collaborate with artists, engineers, and designers; iterate based on playtesting feedback; balance gameplay; create design documentation; and communicate design rationale to stakeholders. The role requires hands-on technical problem-solving and ownership of cohesive player experiences.
2 Days AgoSaved
In-Office
Auckland, NZL
Gaming
Design, prototype, implement, test, and refine gameplay mechanics, levels, UI/UX elements, and narrative components. Collaborate with artists, engineers, and designers to create cohesive player experiences, iterate through playtesting, balance gameplay systems, and produce detailed design documentation. Communicate design rationale, support feature planning, and contribute to polished game development across multiple disciplines.
2 Days AgoSaved
In-Office
Auckland, NZL
Gaming
Create and implement real-time visual effects for games, including particles, shaders, textures, geometry, simulations, and animated elements. Collaborate with designers, engineers, technical artists, and project leads to support gameplay readability, storytelling, immersion, and performance. Troubleshoot implementation issues, optimize effects for platforms, contribute to VFX tools and workflows, maintain organized assets, and respond to feedback. This is a full-time temporary role requiring fully onsite work in Auckland.
2 Days AgoSaved
In-Office
Manizales, Caldas, COL
Gaming
Create and implement real-time visual effects for games, including particle systems, shaders, textures, geometry, simulations, and animated elements. Collaborate with designers, artists, technical artists, and engineers to support gameplay clarity, storytelling, immersion, and performance. Troubleshoot implementation issues, adapt assets to game pipelines, contribute to workflow improvements, maintain source-controlled assets, and incorporate feedback. This is a full-time, temporary, fully onsite role in Manizales, Colombia.
3 Days AgoSaved
In-Office
Auckland, NZL
Gaming
Producers coordinate game development across internal teams, external partners, and clients. Responsibilities include defining scope and schedules, tracking milestones, managing risks and resources, resolving impediments, facilitating planning meetings, maintaining project documentation, and improving production processes. The role may also involve client engagement, budget ownership, team leadership, and mentoring based on experience. This is a full-time, fully onsite position in Auckland, New Zealand.
3 Days AgoSaved
In-Office
Manizales, Caldas, COL
Gaming
Technical Artists bridge artistic vision and technical execution by developing shaders, materials, simulations, tools, procedural content, lighting, and rendering solutions. They integrate and optimize assets in game engines, troubleshoot technical issues, profile performance, improve pipelines, document workflows, and collaborate with artists, designers, engineers, and production. The role may also involve mentoring colleagues and supporting VR or AR development. This is a full-time, fully onsite position in Manizales, Colombia.
3 Days AgoSaved
In-Office
Auckland, NZL
Gaming
Technical Artists develop shaders, materials, tools, simulations, procedural content, lighting, and rendering solutions for games. They integrate and optimize assets in game engines, troubleshoot technical issues, improve art pipelines, profile performance, document workflows, and collaborate with artists, designers, engineers, and production. The role is full-time and fully onsite in Auckland, New Zealand.
3 Days AgoSaved
In-Office
Manizales, Caldas, COL
Gaming
Coordinate game development projects across internal teams, external partners, and clients. Producers establish scope, schedules, milestones, budgets, and priorities; track progress; manage risks and dependencies; resolve impediments; facilitate meetings; maintain reporting; improve production processes; and support transparent, accountable delivery. Depending on experience, the role may include broader project ownership, client engagement, resource and budget planning, team leadership, and mentoring. The position is full-time and fully onsite in Manizales, Colombia.
4 Days AgoSaved
In-Office
Manizales, Caldas, COL
Gaming
Design and implement gameplay mechanics, levels, UI/UX, combat, and narrative elements across game development projects. Collaborate with multidisciplinary teams, prototype and iterate on designs, balance gameplay systems, document solutions, evaluate playtest feedback, and communicate progress and design rationale. Responsibilities and feature ownership vary based on experience, with senior-level opportunities involving greater autonomy, complex feature ownership, and mentoring.
4 Days AgoSaved
In-Office
Auckland, NZL
Gaming
Develop and optimize cross-platform game systems, engine integrations, tools, and gameplay features. Responsibilities may include physics, animation, AI, rendering, networking, platform development, debugging, profiling, and porting. Collaborate with multidisciplinary teams and external partners, contribute to architecture and code reviews, document technical decisions, and mentor colleagues as experience permits. The role is full-time and fully onsite in Auckland, New Zealand.
4 Days AgoSaved
In-Office
Manizales, Caldas, COL
Gaming
Develop and optimize high-performance game systems, engine integrations, tools, and platform adaptations in a cross-platform environment. Responsibilities may include gameplay, physics, animation, AI, rendering, networking, debugging, profiling, asset pipelines, and multiplayer systems. Collaborate with multidisciplinary teams and external partners, contribute to architecture and code reviews, document technical decisions, and mentor colleagues as appropriate. The role is full-time and fully onsite in Manizales, Colombia.
4 Days AgoSaved
In-Office
Auckland, NZL
Gaming
Design and implement gameplay mechanics, levels, UI/UX, combat systems, and narrative components for games. Collaborate with multidisciplinary teams, prototype and iterate on designs, balance gameplay systems, evaluate playtesting feedback, maintain design documentation, communicate decisions, and contribute to feature planning and direction. The role is full-time and fully onsite in Auckland, New Zealand, with ownership and team guidance determined by experience.