Blind Squirrel Games

HQ
Irvine
Total Offices: 3
107 Total Employees
Year Founded: 2010

Teams at Blind Squirrel Games

2 Days AgoSaved
In-Office
Manizales, Caldas, COL
Gaming
Creates production-ready character, creature, clothing, and accessory assets for video games. Responsibilities include sculpting, modeling, topology, UVs, texturing, materials, hair and fur, engine integration, optimization, and lighting evaluation. Collaborates with artists, designers, animators, engineers, and production to deliver assets aligned with visual direction and technical requirements. The role also involves documentation, workflow improvements, feedback iteration, and mentoring based on experience. This is a full-time, fully onsite position in Manizales, Colombia.
2 Days AgoSaved
In-Office
Auckland, NZL
Gaming
Create game-ready character, creature, clothing, and accessory assets from concept art through modeling, sculpting, texturing, materials, hair, and engine integration. Build animation-ready topology, optimize assets for performance, and maintain visual quality across gameplay and cinematic contexts. Collaborate with artists, designers, animators, engineers, and production, while contributing to workflow improvements, documentation, feedback, and mentoring. The position is full-time and fully onsite in Auckland, New Zealand.
2 Days AgoSaved
In-Office
Manizales, Caldas, COL
Gaming
Design, prototype, implement, test, and refine gameplay mechanics, levels, UI/UX elements, narrative components, and interactive systems. Collaborate with artists, engineers, and designers; iterate based on playtesting feedback; balance gameplay; create design documentation; and communicate design rationale to stakeholders. The role requires hands-on technical problem-solving and ownership of cohesive player experiences.