Blackbird Interactive
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Gaming
Senior Technical Artist supporting the intersection of art, engineering, and Unreal Engine development. Responsibilities include integrating, debugging, and optimizing assets; building tools, scripts, procedural workflows, and art pipelines; improving artist productivity; resolving visual and performance issues; collaborating across art disciplines; and documenting production workflows. The role requires Unreal Engine 5, Houdini, Maya, scripting or programming, asset management, and version control experience.
Gaming
Create and implement real-time VFX in Unreal Engine 5 using Niagara for a third-person action shooter. Collaborate with creative leads, meet technical and performance targets, manage scope, document pipelines, and support tools/tech development.
