Top Remote Entry Level Design & UX Jobs
As an Animation Designer at Duelit, you will create engaging animations from static assets, including logos, infographics, and banners, for our mobile gaming platform. Your initial focus will be on animating game logos to enhance visual appeal in the app. You will need to showcase your animation design experience through a portfolio and a hiring test animation.
The Gameplay Designer will design, implement, and iterate on gameplay features and systems, ensuring they align with the game's vision. They will collaborate with other designers and engineers, prototype systems, and refine the gameplay loop through testing and feedback.
The Product Designer at Constant Contact designs user experiences, interfaces, and prototypes to achieve business objectives and successful customer outcomes. They collaborate with teams, conduct UX research, and contribute to product design best practices. The ideal candidate has a Bachelor's degree or equivalent experience in design, 2+ years of experience, and strong presentation skills.
Featured Jobs
The Email & SMS Designer will create compelling graphic designs for email and SMS campaigns, ensure brand consistency, A/B test designs, and utilize the Klaviyo platform. The role involves collaboration within a creative team and adapting to design trends to optimize campaigns for conversions.
As a Staff Designer, you will create visual designs and concepts, brainstorm creative ideas with the team, and apply your design skills across various mediums including TV, print, and digital. You will work collaboratively, presenting your work to clients and colleagues, while being open to feedback and continuous improvement.
The UI/UX Application Designer will work collaboratively with developers and product owners to create and enhance wireframes, prototypes, and user flows. They will present and justify design decisions, keep up with industry standards, and contribute to the agile design process.
As a Cinematic Designer, you will collaborate with the Art Director and Cinematic Lead to create high-quality cinematics for the game, maintaining art style consistency, and managing technical pipelines. Responsibilities include all phases of cinematic creation from previs to post-process, alongside effective communication with different teams.
Looking for a volunteer 3D Character Artist to create realistic character body, face, hair, and clothing/armor meshes and textures for an indie RPG. Experience with Unreal Engine 4 and 3D modeling software required. Strong communication skills and teamwork are essential.
As a Systems Designer, you will design and execute core combat features and mechanics for a AAA single-player game. Collaborating closely with different teams, you will prototype innovative combat systems while ensuring alignment with the game's narrative vision and improving designs through feedback and playtests.
The Instructional Designer will create and support educational resources for Muck Rack's customers, focusing on enhancing product mastery and team performance. Responsibilities include developing courses, tracking training metrics, and collaborating with cross-functional teams to improve customer engagement and adoption of the platform.
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