Top Design & UX Jobs in Atlanta, GA
As a Senior Product Designer at Warp, you will lead the design and prototyping of product experiences using Figma. You will craft new features from ideation through to execution while collaborating closely with the engineering team. Your role will also involve employing user-centered design thinking to drive product design strategy and ensure a seamless user experience for developers.
The Lead VFX Artist at Bad Robot Games will create and implement impressive VFX for a new game project, collaborating with other creatives, mentoring team members, and ensuring high quality and performance of visual effects. Responsibilities include designing particle effects, managing VFX production, and troubleshooting issues, while maintaining artistic direction and optimizing workflows.
The role involves facilitating a small class in online Product Design coursework, providing feedback on projects, and fostering discussions that connect the curriculum to real-world applications. The facilitator is expected to mentor learners and represent the values of Flatiron School.
As a Senior Graphic and UI/UX Designer, you will lead complex design solutions and enhance user experiences. Responsibilities include collaborating with teams, engaging clients, defining project scopes, conducting workshops, and supporting product innovation and sales activities.
As a Lead Experience Designer focusing on Accessibility, you will drive inclusive design initiatives and advocate for accessibility across products. You'll collaborate with cross-functional teams to enhance product quality, create accessible user experiences, and facilitate inclusive design workshops. You'll also translate complex guidelines into effective practices and continuously review designs for compliance and usability.
The Associate Technical Designer manages technical development of patterns and specifications from inception to sampling. They collaborate with product development and production teams to ensure timely transitions of technical packages, maintain accurate specifications, and serve as a resource for problem-solving in the pre-production stage.
Lead environment content creation and provide support to less experienced team members. Help maintain consistency with modeling standards and best practices. Work closely with concept artists, level designers, and other teams to ensure polished and performant levels. Take the lead in level art reviews and provide feedback. Develop new production techniques and explore new technology. Identify risks and production issues.
The Hard Surface Concept Artist will create concept art for video games with a focus on hard surface and sci-fi designs. Responsibilities include showcasing proficiency through a strong portfolio, collaborating with teams, and utilizing various design software like Maya and Photoshop in a fully remote contract role.
The Senior UX Designer will lead multidisciplinary initiatives, collaborating with product managers and developers to enhance user experience through prototyping, usability testing, and coaching other designers. Responsibilities include maintaining design consistency and fostering a supportive team culture.
The Principal Game Designer will guide the team's design vision and decisions for a new game, mentor designers, and connect design with player motivations and product goals. This role requires collaboration with cross-functional teams and expertise in game systems, player psychology, and live operations.
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