Voice Designer - Far Cry

Posted 4 Days Ago
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Montréal, QC, CAN
In-Office
Senior level
Gaming
The Role
Designs, implements, and maintains voice-over systems, dialogue assets, cinematic audio pipelines, and gameplay voice events for Far Cry. Supports motion capture, script preparation, voice coordination, dialogue mixing, bark implementation, animation markup, and in-engine debugging. Collaborates with audio, narrative, animation, localization, and cinematic teams while improving workflows, documentation, and voice production tools.
Summary Generated by Built In
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Voice Designer on Far Cry at Ubisoft Montréal, you will contribute to the design, implementation, and evolution of voice-over systems and cinematic audio pipelines within Ubisoft’s Snowdrop engine, helping deliver immersive narrative experiences across a large-scale AAA production. You will collaborate closely with audio, narrative, animation, localization, and cinematic teams to support high-quality voice experiences that enhance gameplay and storytelling.

What you’ll do

  • Support cinematic voice production workflows, including motion capture pre-production, script preparation, playback support, and voice-over coordination
  • Integrate voice-over assets, dialogue systems, and audio events within Snowdrop and related audio pipelines
  • Maintain and update OASIS voice-over templates, scripted content assignments, and related documentation
  • Create and optimize voice-over templates while supporting Wwise integration and dialogue mixing workflows
  • Collaborate with narrative teams to support character voice development, dialogue drafting, and voice-over implementation needs
  • Support voice production pipelines, tools, and workflow updates across the project
  • Manage temporary audio asset imports, naming conventions, and organization for scripted dialogue content
  • Coordinate bark implementation and support voice systems for gameplay interactions
  • Implement and maintain voice event animation markup for gameplay actions such as takedowns, healing, and struggle sequences
  • Debug in-engine voice systems, player efforts, breathing systems, and dialogue behaviors across gameplay and cinematic content

Qualifications

What you bring to the team

  • Apply advanced experience with voice-over implementation workflows in AAA or large-scale game productions
  • Use digital audio workstations to edit, process, and prepare complex dialogue assets for gameplay and cinematics
  • Demonstrate deep knowledge of dialogue recording, editing, mixing, and in-engine implementation workflows
  • Collaborate effectively with audio, narrative, animation, localization, and cinematic teams across multiple stages of production
  • Navigate complex voice pipelines, dialogue databases, and implementation systems with strong attention to technical and creative quality
  • Support scalable workflows, documentation, and pipeline improvements that enhance production efficiency and consistency
  • Troubleshoot voice systems, implementation issues, and in-engine audio behaviors across cinematic and gameplay content
  • Mentor team members through knowledge sharing, feedback, and collaborative problem solving

What to send our way

  • Your CV highlighting relevant skills and experiences
  • Portfolio or project links adapted to audio and voice design work

Skills Required

  • Advanced experience with voice-over implementation workflows in AAA or large-scale game productions
  • Experience using digital audio workstations to edit, process, and prepare dialogue assets for gameplay and cinematics
  • Deep knowledge of dialogue recording, editing, mixing, and in-engine implementation workflows
  • Ability to collaborate with audio, narrative, animation, localization, and cinematic teams
  • Experience navigating complex voice pipelines, dialogue databases, and implementation systems
  • Ability to support scalable workflows, documentation, and pipeline improvements
  • Ability to troubleshoot voice systems, implementation issues, and in-engine audio behaviors
  • Ability to mentor team members through knowledge sharing, feedback, and collaborative problem solving
  • CV highlighting relevant skills and experience
  • Portfolio or project links adapted to audio and voice design work

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

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The Company
HQ: Montreuil
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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