VFX Artist

Posted An Hour Ago
Be an Early Applicant
2 Locations
In-Office or Remote
Senior level
Gaming • Software
The Role
Design and optimize real-time 3D visual effects for games; collaborate with art directors, programmers and designers; implement shaders, particle systems and engine VFX (UE5/Unity Niagara); mentor junior artists; gather references and ensure visual effects communicate gameplay clearly.
Summary Generated by Built In

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.  

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. 

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

ABOUT THE POSITION

Responsibilities
  • 为即时3D游戏设计,并优化视觉效果;
  • 协同美术总监,程序员和设计师创造高质量,有可玩性卖点的视觉特效;
  • 有高水平的技术理解力,并且能够评估和优化效果;
  • 精通各种相关软件和制作流程,并且将流程发挥到最好的效果;
  • 对游戏机制有深入全面的了解,以便最有效地制作出视觉特效,来传达游戏的关键信息
  • 能够在练习上和制作方法上给予初级美术师指导;
  • 收集用于指导的相关参考资料。
Qualifications

能力要求:

  • 较强的技术理解力和能力,能够高效地学习新工具;
  • 需要具备以下软件的技能认知 :模型,UV贴图,素材贴图,特效shader,特效粒子系统,UE5   UNITY
  • 能够将参考材料转化成高精准度的视觉效果;
  • 对肢体和动画移动有很强的额理解力;
  • 视觉风格灵活多变:写实的、亚洲的、卡通的等。

岗位要求:

  • 拥有游戏行业工作经验;
  • 熟练掌握3D建模软件Maya, Max, Blender;精通2D图像软件(Photoshop, SubstanceDesigner 等等其他软件)熟练使用Houdini, Blender等工具模拟流体渲染游戏素材,以及精通游戏引擎例如Unreal, Unity,  其中包含 Niagara  系统运用;
  • 熟练掌握计算机图像的基础知识以及游戏制作的流程;
  • 具备系统的了解美术基础知识,例如色彩原理,灯光,阴影和形式;
  • 有相关的成功的项目经验;
  • 自我管理能力;
  • 优秀的沟通能力;
  • 可证明的管理和激励团队的能力;
  • 加分项:有不同类型的游戏经验;建模,绑定和动画经验;灯光和渲染经验。

申请该职位:

  • 请附上您创作用于VFX的建模或贴图作品;
  • 能够证明你风格的多样性;
  • 一些图片,贴图和的录制的特效也可作为有利的参考。
About Us
Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide.
About Our Team
Virtuos Chengdu was the second studio ever to be founded by the Virtuos Group back in 2008. As a full-stack game development studio, it’s capable of handling all aspects of the production pipeline, from the first brief to the final product, entirely in-house. To facilitate this, the studio is staffed by a multicultural team of experts ranging from art to engineering, constantly hard at work on the biggest titles on the horizon.
The studio has come a long way from its humble beginnings to becoming one of Chengdu’s game development powerhouses, due mainly to the fact that it was one of the first to pioneer AAA game development focusing on console titles in the region.
About the Team
• Work alongside industry veterans in different fields
• A multicultural crew comprising 9 different nationalities
• Contribute to the world’s biggest AAA games
• Customized training programs and regular workshops
• Group fitness, wellness activities
• Flexible working hours
• Gaming corners with consoles and canteens on every floor
• Comprehensive medical healthcare provided for all staff
• Relocation support provided
• Career and international mobility opportunities with Virtuos Internal Mobility Program
People matter. Diverse opinions and experiences matter. At Virtuos, our talented teams are the cornerstone of our success, and we recognize that fostering and advocating for inclusivity is at the center of what we do best - we make games better, together. Virtuos is proud to be an equal opportunity employer that embraces diversity of thought, expression, culture, and backgrounds.

Skills Required

  • Strong technical understanding and ability to learn new tools quickly.
  • Proficiency in 3D modeling, UV mapping, texture mapping, VFX shaders and particle systems.
  • Experience with Unreal Engine 5 and Unity, including Niagara.
  • Ability to translate reference material into high-fidelity visual effects.
  • Strong sense of body mechanics and animation.
  • Flexible visual style capability (realistic, Asian, cartoon, etc.).
  • Game industry work experience and proven successful project experience.
  • Proficiency with 3D software: Maya, 3ds Max, Blender.
  • Proficiency with 2D and texturing tools such as Photoshop and Substance Designer.
  • Experience using Houdini and Blender for fluid simulation and rendering game assets.
  • Solid foundational knowledge of computer graphics and game production pipelines.
  • Systematic understanding of art fundamentals: color theory, lighting, shadow, form.
  • Self-management and excellent communication skills.
  • Proven ability to manage and motivate a team and mentor junior artists.
  • Experience across different game types (bonus).
  • Modeling, rigging and animation experience (bonus).
  • Lighting and rendering experience (bonus).
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The Company
HQ: Singapore, Singapore
3,007 Employees

What We Do

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit www.virtuosgames.com to find out how we can make games better, together.

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