Join our team of like-minded people passionate about a common goal and love for games as a VFX Artist!
Responsibilities- Create high-quality real-time VFX in different art styles for combat, environments, destruction, weather, and UI.
- Integrate, test, profile, and optimize effects for the target engine and platform.
- Solve creative and technical issues while collaborating with art, design, animation, and engineering teams.
- 3+ years of industry experience and a portfolio demonstrating real-time VFX in a released game or game engine.
- Hands-on experience with Niagara, Unity VFX Graph, or comparable particle systems.
- Ability to create effects independently from reference and concept through in-engine integration and polish.
- Strong knowledge of real-time rendering, materials and shaders, lighting, PBR, flipbooks, masks, UV distortion, decals, and vertex animation.
- Proficiency in creating VFX textures, meshes, and simple animations using 3D and texturing software.
- Strong artistic fundamentals, including composition, form, silhouette, color, light, timing, anticipation, impact, readability, and visual hierarchy.
- Ability to adapt effects to gameplay, camera distance, environment, lighting, and a broad range of art styles.
- Practical optimization and profiling knowledge, including overdraw, shader complexity, particle count, draw calls, memory, LODs, and scalability.
- Understanding of production pipelines, version control, naming conventions, asset structure, and task tracking.
- English level B1+
Will be a plus:
- Working knowledge of dynamics and simulation tools such as Houdini.
- Scripting experience for pipeline or workflow automation.
- Strong animation principles and an interest in both technical and artistic problem-solving.
We always welcome new, talented professionals, so we look forward to receiving a CV with a link to your portfolio!
About Us- VOLMI collaborates with leading global studios and publishers, allowing you to work on diverse and innovative game projects;
- The company provides opportunities for professional advancement, including access to training, workshops, and other learning programs, helping employees develop their skills and knowledge;
- Clear and transparent employee growth assessment system with regular feedback for your career development;
- As part of Virtuos, VOLMI offers access to an international network of studios, opening up opportunities to work on global projects and with teams from around the world;
- The VOLMI environment values creativity and innovation, allowing employees to realize their ideas and participate in exciting creative processes;
- The modern office is located in the heart of Kyiv — on Podil, one of the most atmospheric districts of the city;
- Medical insurance;
- Support for employees during blackouts to ensure uninterrupted work both in the office and remotely for employees outside the Kyiv region;
- The possibility of remote work and flexible schedule on corporate equipment;
- A transparent system for employment types and interaction with employees, as the company is a resident of Diia.City;
- Opportunities to engage in corporate social responsibility (CSR) projects.
Skills Required
- 3+ years of industry experience
- Portfolio demonstrating real-time VFX in a released game or game engine
- Hands-on experience with Niagara, Unity VFX Graph, or comparable particle systems
- Ability to create effects independently from reference and concept through in-engine integration and polish
- Strong knowledge of real-time rendering, materials, shaders, lighting, PBR, flipbooks, masks, UV distortion, decals, and vertex animation
- Proficiency creating VFX textures, meshes, and simple animations using 3D and texturing software
- Strong artistic fundamentals including composition, form, silhouette, color, light, timing, anticipation, impact, readability, and visual hierarchy
- Ability to adapt effects to gameplay, camera distance, environment, lighting, and different art styles
- Practical optimization and profiling knowledge, including overdraw, shader complexity, particle count, draw calls, memory, LODs, and scalability
- Understanding of production pipelines, version control, naming conventions, asset structure, and task tracking
- English proficiency at B1 level or higher
- Working knowledge of dynamics and simulation tools such as Houdini
- Scripting experience for pipeline or workflow automation
- Strong animation principles and interest in technical and artistic problem-solving
Virtuos Compensation & Benefits Highlights
The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Virtuos and has not been reviewed or approved by Virtuos.
-
Strong & Reliable Incentives — Annual bonuses commonly accompany base pay, providing an extra earning component. This recurring structure is highlighted as part of the compensation package.
-
Leave & Time Off Breadth — Additional annual leave is explicitly promoted, and overtime is described as less forced or more manageable than at traditional crunch-heavy studios. This supports a more sustainable workload rhythm.
-
Wellbeing & Lifestyle Benefits — Hybrid or flexible working setups and amenities like office snack bars are included as everyday perks. These features add comfort even when the broader package is seen as standard.
Virtuos Insights
What We Do
Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit www.virtuosgames.com to find out how we can make games better, together.








