We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.
Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole.
About the Role:
As a VFX Artist you will be part of a team of artists and programmers dedicated to creating cutting edge visual effects for a boundless sandbox universe. You will create a vast variety of effects supporting epic spaceship battles inside giant gas clouds, characters struggling to survive raging storms on hostile planets, holographic displays inside futuristic shopping malls and tiny dust motes in a desolate outpost. And everything in between!
Check out what our VFX team get up to:
https://vimeo.com/673739954/a8b1af7327
https://www.youtube.com/watch?v=_OzfPaUWYpY
https://www.youtube.com/watch?v=MCJlD2Meuek
https://www.youtube.com/watch?v=1H-0x4xk2Xk
What does a VFX Artist at Cloud Imperium Games do?
- Create sci-fi VFX using CIG’s real time VFX Editor.
- Use software packages such as 3DS Max, Houdini, Embergen and After Effects to generate texture and mesh assets for use with your real time effects.
- Optimize your effects to run efficiently in-game whilst maintaining high visual quality.
- Work closely with our team of dedicated VFX programmers to improve our VFX technology and pipelines where possible.
- Collaborate with other teams including Art, Design and Audio to help bring the Star Citizen universe to life.
What do we expect from our VFX Artists?
- Solid understanding of the artistic and technical fundamentals of real-time visual effects.
- Experience of using real time particle systems in a game engine.
- Keen eye for detail and ability to break down existing effects in games and films.
- Be highly self-motivated and show initiative.
- Be able to rise to challenges and problem solve when required.
- Passion to raise the bar in the field of real-time VFX.
Diversity Statement
CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.
Fraud Statement
We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.
If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may have.
If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!
Skills Required
- Solid understanding of artistic and technical fundamentals of real-time visual effects
- Experience using real-time particle systems in a game engine
- Experience with 3DS Max
- Experience with Houdini
- Experience with Embergen
- Experience with After Effects
- Ability to optimize effects to run efficiently in-game while maintaining visual quality
- Ability to collaborate with VFX programmers, Art, Design, and Audio teams
- Keen eye for detail and ability to analyze and break down effects from games and films
- Self-motivated with initiative and problem-solving ability
What We Do
Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals. Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands. Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.






