VFX Artist (CONTRACT)

Posted 3 Days Ago
Be an Early Applicant
Hiring Remotely in United States
Remote
75-90 Annually
Senior level
Gaming
The Role
The VFX Artist will create and implement visual effects for gameplay, environments, and cinematics, collaborating with all development departments.
Summary Generated by Built In

VFX Artist - 12 Month CONTRACT

Insomniac Games is looking for a VFX Artist. In this role, the VFX Artist is responsible for creating VFX to work and assist in gameplay, environment, and cinematics of games.

ESSENTIAL FUNCTIONS AND RESPONSIBILITIES

  • Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements.

  • Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinematics.

  • Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.)

  • Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent.

  • Creates FX shaders with node-based shader networks.

  • Creates simple geometry and UV sets.

  • Possesses an intermediate foundation in computer graphics fundamentals and artistic analysis

  • Optimizes FX for framerate and memory.

  • Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine.

  • Understands and adds to the overall art style of game.

  • Orchestrates FX events involving layering and timing of different FX to create a believable scene.

  • Work with external partners, including the creation of outsourcing briefs, best practice documentation, and
    packages to send to external art vendors.
  • Demonstrated professionalism in attendance, communication, reading comprehension, receiving feedback and working in a production setting.

  • Other duties may be assigned


Experience and Education

Five plus years of professional experience or training, or an equivalent amount of education and experience.                     


Computer Skills:

  • Proficient in Maya and Houdini, competent working with joints and locators, keyframing, rigid body simulations, and UV mapping.

  • Proficient in Photoshop for painting and editing textures.

  • Proficient with node- based shader networks. Knowledge of other visual effects software and game engines are a plus.

  • Experience learning and using proprietary toolsets to create Real Time FX is a plus.

Other Skills:

  • Good team skills, collaborative attitude, and good observation skills and ability to use reference materials.

  • Ability to work independently.

  • Proficient Animation and timing skills.

  • Solid traditional arts background a plus.


At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$75$90 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Skills Required

  • Five plus years of professional experience or training
  • Proficient in Maya and Houdini
  • Proficient in Photoshop for painting and editing textures
  • Ability to create FX shaders with node-based shader networks
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The Company
Burbank, CA
408 Employees
Year Founded: 1994

What We Do

Insomniac Games has created and developed award-winning video game franchises across multiple platforms for 25 years, selling more than 70 million games along the way. We’re best known for developing the PlayStation®4 smash-hit, Marvel's Spider-Man (2018), and creating iconic PlayStation franchises such as Spyro the Dragon (1998), Ratchet & Clank (2002) and Resistance (2005). With studios in Burbank, Calif. and Durham, NC, Insomniac has earned 20 local, regional, state and national awards for our workplace culture. You can learn more about us at https://insomniac.games

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