As a VFX Artist at Ubisoft Montréal, you will create impactful visual moments that enrich gameplay and elevate the player experience. From smoke, fire, and explosions to snow, water, and environmental effects, your work as a VFX Artist will help bring immersive worlds to life.
In this role, you will combine creativity and technology to design high-quality real-time visual effects. You will adapt to a variety of tools while relying on your artistic eye and technical skills to create, integrate, and optimize effects directly in the game engine.
What you’ll do
- Collaborate with creative direction to understand the overall vision and define visual effects priorities
- Create environmental effects using particle systems and original textures
- Partner with programming teams to assess needs and support tool development
- Design effects that respect technical constraints while maintaining strong visual impact
- Integrate visual effects in the game engine and ensure real-time performance
- Iterate on effects based on playtest results, debugging and optimizing as needed
- Adjust effects based on cross-team feedback
- Consider community feedback post-launch, when relevant, while balancing expectations and constraints
What you bring to the team
- Demonstrated skills in real-time visual effects for games or interactive media
- Hands-on experience with 3D production pipelines, including modeling, texturing, lighting, or image processing
- Knowledge of 2D art tools, compositing software, 3D software, and game engines
- Strong understanding of art fundamentals such as lighting, composition, proportion, and color theory
- Understanding of basic vector mathematics applied to visual effects
- Ability to receive feedback and adjust your work accordingly
- A creative and collaborative mindset that supports teamwork
- Strong communication and presentation skills, with close attention to detail
- Experience with procedural tools, shader creation, or optimization, considered an asset
What to send our way
- Your CV highlighting relevant skills and experiences
- A portfolio showcasing your strongest visual effects, including a brief explanation of your creative process
Skills Required
- Demonstrated skills in real-time visual effects for games or interactive media
- Hands-on experience with 3D production pipelines
- Knowledge of 2D art tools and compositing software
- Strong understanding of art fundamentals
- Ability to receive feedback and adjust work accordingly
Ubisoft Compensation & Benefits Highlights
The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.
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Healthcare Strength — Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
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Leave & Time Off Breadth — Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
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Parental & Family Support — Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.
Ubisoft Insights
What We Do
Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
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