VFX Artist (Assassin's Creed Invictus)

Posted 5 Days Ago
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Montréal, QC, CAN
In-Office
Entry level
Gaming
The Role
Create and integrate real-time visual effects such as smoke, fire, explosions, snow, and water for a game. Collaborate with creative, programming, and cross-functional teams to design impactful effects, develop original textures, use particle systems, troubleshoot issues, and optimize performance in the game engine. Refine work through playtesting and team feedback while applying 3D production, artistic, compositing, shader, and procedural workflows.
Summary Generated by Built In
Company Description

 

    Job Description

    As a VFX Artist at Ubisoft Montréal, you will create impactful visual moments that enrich gameplay and elevate the player experience. You will help bring immersive worlds to life through environmental effects such as smoke, fire, explosions, snow, water, and other real-time visual effects.

    In this role, you will combine creativity and technical expertise to design, integrate, and optimize high-quality visual effects directly in the game engine. You will collaborate with multiple teams to deliver a cohesive, performant, and visually engaging experience.

    What you’ll do

    • Collaborate with creative direction to understand the project vision and define visual effects priorities
    • Create environmental effects using particle systems and original textures
    • Partner with programming teams to assess needs and support tool development
    • Design visual effects that respect technical constraints while maintaining strong artistic impact
    • Integrate visual effects into the game engine and ensure real-time performance
    • Refine and optimize effects based on playtest results
    • Troubleshoot technical issues related to visual effects when needed
    • Adjust effects based on feedback from collaborating teams
    • Consider community feedback post-launch when relevant

    Qualifications

    What you bring to the team

    • Demonstrate skills in creating real-time visual effects for games or interactive media
    • Understand 3D production pipelines including modeling, texturing, lighting, or image processing
    • Know 2D art tools, compositing software, 3D software, and game engines
    • Understand art fundamentals such as lighting, composition, proportion, and color theory
    • Apply vector mathematics to visual effects work
    • Receive feedback and adapt your work accordingly
    • Collaborate effectively with cross-functional teams
    • Communicate clearly and maintain strong attention to detail
    • Use procedural tools or shader workflows, considered an asset

    What to send our way

    • Your CV highlighting relevant skills and experiences
    • A portfolio showcasing your strongest visual effects along with insight into your creative process

    Skills Required

    • Demonstrated ability to create real-time visual effects for games or interactive media
    • Understanding of 3D production pipelines, including modeling, texturing, lighting, or image processing
    • Knowledge of 2D art tools, compositing software, 3D software, and game engines
    • Understanding of lighting, composition, proportion, and color theory
    • Ability to apply vector mathematics to visual effects work
    • Ability to receive feedback and adapt work accordingly
    • Ability to collaborate effectively with cross-functional teams
    • Clear communication and strong attention to detail
    • Portfolio showcasing strong visual effects and creative process
    • Experience with procedural tools or shader workflows
    • CV highlighting relevant skills and experience

    Ubisoft Compensation & Benefits Highlights

    The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

    • Healthcare Strength Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
    • Leave & Time Off Breadth Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
    • Parental & Family Support Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

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    The Company
    HQ: Montreuil
    21,450 Employees
    Year Founded: 1986

    What We Do

    Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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