Blackbird Interactive is seeking a passionate VFX Artist to join our team on an upcoming Third Person Action Shooter.
Do you have a broad range of creative and technical experience building VFX in Unreal Engine 5? Are you skilled at creating art under a strong technical brief? If so, we’d love to hear from you!
At BBI, we’re a creative-fueled, future-driven, independent game studio where top talent can grow their careers while working on both world-class IPs and original creations across multiple genres. You’ll join a fast-moving team developing a Third Person Action Shooter.
We support remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured.
Please include a link to your showreel with your Resume.
Responsibilities
Create and develop real-time VFX using Unreal Engine 5 and Niagara
Work with the Creative Leads to author immersive VFX for an FPS game
Problem-solve and support tools and tech development to achieve visual and performance targets in engine
Monitor deliverable progress, manage assigned scope and requested changes, and follow through on commitments
Ensure FX assets meet technical requirements for Unreal Engine 5
Work independently with minimal supervision, while collaborating effectively within the team and taking ownership of problems
Document tools and production pipelines in a clear and understandable way
Requirements
2+ years of proven gameplay development experience
Demonstrated ability to work on multidisciplinary project teams and adapt to changing priorities throughout the product life cycle
Excellent communication and presentation skills
Experience with Unreal Engine 5 and Niagara
Experience with dynamic FX scaling and variable integration at runtime
Pluses
Unreal Blueprint Experience
Unreal chaos destruction experience
Skills Required
- Legally eligible to work in Canada and reside within Canada
- 2+ years of proven gameplay development experience
- Demonstrated ability to work on multidisciplinary project teams and adapt to changing priorities
- Excellent communication and presentation skills
- Experience with Unreal Engine 5 and Niagara
- Experience with dynamic FX scaling and variable integration at runtime
- Unreal Blueprint experience
- Unreal Chaos destruction experience
What We Do
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI.


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