Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Job DescriptionAs a Gameplay UX Designer at Ubisoft, you'll be the glue that binds game design, UI, sound, VFX, and other feedback channels to create a seamless and engaging experience.
You’ll make sure content is communicated clearly and navigation flows intuitively, so that players can fully immerse themselves in gameplay.
Throughout the user-centric development process, you’ll focus on the game as a whole while considering the impact of every design choice. As a creative problem-solver, you’ll come up with solutions to prevent any (frustrating) discontinuity in the player experience. You’ll smooth out any unwanted friction that stands between our players and the enjoyment they are – and should always be – having.
What you’ll do
- Partner with ergonomists and the user research team to get a clear picture of player behaviours, goals, motivations, values, needs, etc.
- Develop the overall core gameplay experience (flow, layout, logic, navigation, controls, feedback, etc.).
- Design the onboarding experience to ensure a smooth learning process.
- Build prototypes and wireframes to test concepts, explore opportunities, and look for pain points.
- Collaborate with interdependent teams (audio, art, animation, narrative, game design, level design, etc.) to support game features.
- Work (very) closely with UI artists and game designers to balance usability and functionality with visual appeal.
- Adapt your designs based on play test results and comments from cross-functional teams.
- Stay up to date on interaction design best practices + promote them across the studio.
What you bring
- A college diploma in Game Design, Computation Arts, or equivalent (undergraduate degree an asset)
- At least 2 years of experience in UX, game design, level design, or related experience
- Experience with the Adobe Suite (Photoshop, Illustrator, and InDesign) and prototyping tools (e.g. Axure RP) *
- Understanding of interface & interaction design, information & product architecture, and research techniques
- A highly collaborative, creative, empathetic, and innovative spirit
- Ability to accept feedback and adapt to it
- Excellent problem-solving, organizational, communication, interpersonal, and presentation skills
- A keen eye for even the subtlest of details + a passion for video games
- Knowledge of gameplay programming, a huge plus
What to send our way
- Your CV highlighting your education, experience, and skills
- Samples of your best designs (attach files or send us a link to your personal website or online portfolio)
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Please note that some roles are fully office-based and are not eligible for hybrid working.
Top Skills
What We Do
Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.
Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.






