- Design and maintain UX architecture for complex game features and interconnected player-facing systems.
- Translate game design requirements into clear user flows, interaction models, and navigation structures.
- Define interaction logic, system states, transitions, edge cases, and error-handling scenarios.
- Create detailed wireframes, flowcharts, interactive prototypes, and UX documentation.
- Design controller-based navigation, input behavior, focus management, and interaction feedback for console platforms.
- Collaborate with Game Designers to ensure UX solutions support gameplay mechanics and player experience goals.
- Work closely with the existing UI Designer to ensure accurate translation of UX logic into visual interfaces.
- Collaborate with Engineering and QA teams to clarify UX behavior, technical constraints, and implementation requirements.
- Review implemented features to identify usability issues, inconsistencies, and potential improvements.
- Maintain consistent UX patterns, interaction principles, and navigation behavior across game systems.
- Identify missing requirements, system dependencies, and potential UX risks early in the development process.
- Iterate UX solutions based on stakeholder feedback, usability findings, and technical limitations.
- 3+ years of professional experience in UX Design, preferably in the gaming industry.
- Strong systems thinking and experience designing complex, interconnected UX systems.
- Solid understanding of UX/IA architecture, user flows, and interaction design.
- Ability to translate complex gameplay mechanics and requirements into intuitive player experiences.
- Understanding of console UX, controller-based navigation, input handling, and focus management.
- Ability to design complete interaction scenarios, including system states, alternative paths, edge cases, and error handling.
- Experience creating wireframes, interactive prototypes, flowcharts, and UX specifications.
- Strong Figma skills, including prototyping and complex flow visualization.
- Understanding of usability, accessibility, and player-centered design principles.
- Ability to identify system dependencies and maintain consistent UX patterns.
- Experience collaborating with Game Designers, UI Designers, Engineers, and QA teams.
- Ability to independently analyze UX problems, propose solutions, and justify design decisions.
- Strong analytical and problem-solving skills, proactive communication, ownership, attention to detail, and adaptability.
- English level Upper-Intermediate (B2) or higher.
Will be a plus:
- Experience designing complex multiplayer, matchmaking, progression, and cross-platform UX systems.
- Familiarity with PlayStation, Xbox, and PC UX guidelines, certification, and platform-specific requirements.
- Understanding of Unreal Engine UI frameworks, technical constraints, and implementation workflows.
- Experience with UX research, usability testing, player journey mapping, and establishing reusable UX guidelines and documentation.
- VOLMI collaborates with leading global studios and publishers, allowing you to work on diverse and innovative game projects;
- The company provides opportunities for professional advancement, including access to training, workshops, and other learning programs, helping employees develop their skills and knowledge;
- Clear and transparent employee growth assessment system with regular feedback for your career development;
- As part of Virtuos, VOLMI offers access to an international network of studios, opening up opportunities to work on global projects and with teams from around the world;
- The VOLMI environment values creativity and innovation, allowing employees to realize their ideas and participate in exciting creative processes;
- The modern office is located in the heart of Kyiv — on Podil, one of the most atmospheric districts of the city;
- Medical insurance;
- Support for employees during blackouts to ensure uninterrupted work both in the office and remotely for employees outside the Kyiv region;
- The possibility of remote work and flexible schedule on corporate equipment;
- A transparent system for employment types and interaction with employees, as the company is a resident of Diia.City;
- Opportunities to engage in corporate social responsibility (CSR) projects.
Skills Required
- 3+ years of professional UX Design experience, preferably in the gaming industry
- Experience designing complex, interconnected UX systems
- Understanding of UX architecture, information architecture, user flows, and interaction design
- Ability to translate gameplay mechanics into intuitive player experiences
- Understanding of console UX, controller navigation, input handling, and focus management
- Ability to design system states, alternative paths, edge cases, and error handling
- Experience creating wireframes, interactive prototypes, flowcharts, and UX specifications
- Strong Figma skills, including prototyping and complex flow visualization
- Understanding of usability, accessibility, and player-centered design principles
- Experience collaborating with game designers, UI designers, engineers, and QA teams
- Strong analytical, problem-solving, communication, ownership, attention-to-detail, and adaptability skills
- English proficiency at Upper-Intermediate (B2) level or higher
- Experience designing multiplayer, matchmaking, progression, or cross-platform UX systems
- Familiarity with PlayStation, Xbox, and PC UX guidelines, certification, and platform requirements
- Understanding of Unreal Engine UI frameworks, technical constraints, and implementation workflows
- Experience with UX research, usability testing, player journey mapping, and reusable UX documentation
Virtuos Compensation & Benefits Highlights
The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Virtuos and has not been reviewed or approved by Virtuos.
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Strong & Reliable Incentives — Annual bonuses commonly accompany base pay, providing an extra earning component. This recurring structure is highlighted as part of the compensation package.
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Leave & Time Off Breadth — Additional annual leave is explicitly promoted, and overtime is described as less forced or more manageable than at traditional crunch-heavy studios. This supports a more sustainable workload rhythm.
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Wellbeing & Lifestyle Benefits — Hybrid or flexible working setups and amenities like office snack bars are included as everyday perks. These features add comfort even when the broader package is seen as standard.
Virtuos Insights
What We Do
Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit www.virtuosgames.com to find out how we can make games better, together.







