Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job DescriptionAs a UX Designer at Ubisoft Montréal, you will help shape the player experience for new Operators, gadgets, and gameplay interactions in Rainbow Six Siege. Working closely with gameplay designers, game designers, and multidisciplinary teams, you will define and refine the visual, audio, and interface feedback that helps players understand gameplay effects, abilities, and interactions in both first-person and third-person perspectives.
You’ll contribute to a live game environment where iteration, collaboration, and player feedback are central to development. You will also help maintain consistency across a large roster of Operators and gameplay systems while supporting future seasonal content.
What you’ll do
- Collaborate with game design and gameplay design teams to support the development of new Operators and gadgets
- Design interaction flows and gameplay feedback systems that clearly communicate player actions and gameplay effects
- Define and implement player feedback systems using elements such as VFX, SFX, interface cues, and screen effects
- Translate narrative and gameplay briefs into clear and intuitive player experiences
- Prototype and iterate on gameplay interactions throughout the production cycle
- Participate in internal and external playtests to gather feedback and improve usability and gameplay readability
- Create and maintain UX documentation, interaction guidelines, and design specifications
- Validate gameplay interactions and feedback systems to maintain consistency across Operators and features
- Collaborate closely with multidisciplinary teams including design, audio, art, and programming
- Help ensure the gameplay experience remains cohesive, readable, and engaging
What you bring to the team
- Experience designing user experience features or gameplay interactions for games
- Knowledge of player feedback systems and interaction design principles
- Experience collaborating with game designers or gameplay teams
- Ability to prototype, iterate, and adapt solutions based on testing and feedback
- Understanding of gameplay readability and player onboarding principles
- Familiarity with multiplayer or live service game development workflows
- Experience working on AAA games is an asset
- Knowledge of Rainbow Six Siege is a strong asset
What to send our way
- Your CV highlighting relevant skills and experiences
- Portfolio or project links demonstrating relevant UX or game design work
Skills Required
- Experience designing user experience features or gameplay interactions for games
- Knowledge of player feedback systems and interaction design principles
- Experience collaborating with game designers or gameplay teams
- Ability to prototype, iterate, and adapt solutions based on testing and feedback
- Understanding of gameplay readability and player onboarding principles
- Familiarity with multiplayer or live-service game development workflows
- Experience working on AAA games
- Knowledge of Rainbow Six Siege
- CV highlighting relevant skills and experience
- Portfolio or project links demonstrating relevant UX or game design work
Ubisoft Compensation & Benefits Highlights
The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.
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Healthcare Strength — Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
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Leave & Time Off Breadth — Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
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Parental & Family Support — Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.
Ubisoft Insights
What We Do
Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.


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