User Interface Artist - Rainbow Six Siege

Posted Yesterday
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Montréal, QC, CAN
In-Office
Mid level
Gaming
The Role
Design and produce visual game interface elements (menus, HUD, typography, icons, color palettes). Create mockups, animatics, and prototypes; convert 3D models to 2D, support motion design, localization, accessibility, and optimize assets for the game engine while collaborating with UX and technical art teams.
Summary Generated by Built In
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!  

Job Description

As a UI Artist at Ubisoft Montréal, you will design and produce the visual elements of the game interface, including menus, typography, iconography, color palettes, and heads-up display elements. You will work closely with the art direction, user experience design, and UI technical art teams to deliver a clear, cohesive, and intuitive interface.

What you’ll do

  • Create visual mockups and assets for menus, systems, and the heads-up display
  • Transform 3D models into illustrated 2D elements using rendering and graphic editing techniques
  • Design readable and intuitive interfaces by applying strong principles of typography, color theory, and visual hierarchy
  • Maintain a consistent visual direction across the project’s interface while following artistic guidelines
  • Produce mockups, animatics, and simple prototypes to validate visual direction and motion design
  • Collaborate with the user experience team to support usability, navigation, and player understandingvocabulaire-met...ancais.pdf
  • Prepare and optimize interface assets for the game engine alongside UI technical artists
  • Ensure readability, adaptability, and visual consistency across platforms and resolutions
  • Adapt typography and layouts to support localization and text expansion
  • Support visual bug fixing, interface polish, and accessibility goals

Qualifications

What you bring to the team

  • Demonstrate strong skills in graphic design and visual organization
  • Master the Adobe Creative Suite, including Photoshop and Illustrator
  • Use prototyping or animation tools such as After Effects or Figma
  • Understand current trends in user interface design and motion design
  • Prepare interface assets for technical pipelines
  • Apply user-centered design principles
  • Adapt interfaces for multiple languages and cultural contexts
  • Collaborate effectively with multidisciplinary teams and communicate clearly

What to send our way

  • Your CV highlighting relevant skills and experiences
  • A portfolio showcasing UI or graphic design work

Skills Required

  • Strong skills in graphic design and visual organization
  • Mastery of Adobe Creative Suite, including Photoshop and Illustrator
  • Experience with prototyping or animation tools such as After Effects or Figma
  • Experience creating HUDs, menus, typography, iconography, and UI assets
  • Ability to transform 3D models into illustrated 2D elements using rendering and graphic editing techniques
  • Knowledge of typography, color theory, and visual hierarchy for readable interfaces
  • Prepare and optimize interface assets for game engine pipelines and UI technical artists
  • Apply user-centered design principles and support usability/navigation
  • Adapt interfaces for localization, text expansion, and multiple platforms/resolutions
  • Support visual bug fixing, interface polish, and accessibility goals
  • Collaborate effectively with multidisciplinary teams and communicate clearly
  • Portfolio showcasing UI or graphic design work

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

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The Company
HQ: Montreuil
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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