Unreal Simulator Engineer

Reposted 3 Days Ago
Be an Early Applicant
Southampton, Hampshire, England, GBR
Hybrid
Senior level
Events • News + Entertainment • Social Impact • Sports
The Role
Lead development of the Unreal-based visualisation for the SailGP Simulator, extend and improve C++ code, integrate with a Rust physics engine, implement AR/VR features, expand physics visualisation and morphing assets, assist broader simulator software work, manage timelines, collaborate across teams, and support event demonstrations.
Summary Generated by Built In

About:

The Rolex SailGP Championship is the most exciting racing on water, where anything can happen in short, adrenaline-fueled battles between national teams at iconic stadium destinations worldwide. Top athletes fly in identical high-tech F50 catamarans faster than the wind, at speeds in excess of 100km/h (60mph). Founded in 2018, SailGP is one of the world’s fastest-growing sports and entertainment properties, now in its sixth season.

SailGP also races for a better future, championing a world powered by nature. Underpinning the organisation’s purpose-driven agenda is a diversification of the league, with the goal of immediately progressing gender equity and inclusivity.

SailGP is a global organisation with defined values that shape the culture of its team – Deliver Quality and Consistency; Evolve with Focus; Make it Count; Stand Together and Strike a Balance. 

Summary:

SailGP is looking for a skilled software developer with a strong Unreal skillset to lead  development of the visualisation component of the SailGP Simulator project. The developer will also be responsible for software development work across the wider simulator environment that could extend to simulator software development (multiplayer, training scenarios, etc), simulation data management and processing.

The simulator graphics use Unreal Engine, with substantial C++ components to control simulation behaviour. This interfaces with a Rust physics engine for yacht motion. 

The developer will be in charge of continuing the existing development and adding new features to the existing code including AR /VR implementation.

Key Responsibilities

  • Lead the development of the Unreal side of the project.
  • Manage project timelines and meeting deadlines as required by the department. 
  • Improve and develop the existing code in Unreal.
  • Create new features as custom C++ code.
  • Assist with other software development projects within the performance engineering team, outside of the Unreal space where required.
  • Improve current code by expanding the physics visualisation.
  • Create and improve morphing assets and their code interface with the physics engine.
  • Work closely with the other developers in the simulator team.
  • Identify current gaps and risks in the requirements/new features and offer solutions.
  • Able to evaluate the capacity required to do the 3D visualisation and form a business case for resourcing and tools.
  • Collaborate with key departments during project phase and implementation.

About You:

  • Appreciation for accuracy and pays close attention to detail when handling key information.
  • Proficient organisational, prioritisation, communication and administrative skills.
  • Able to communicate confidently and adapt communication style according to the needs of the stakeholder.
  • Background in sailing / marine environment (desirable)
  • Quick learner, able to learn new technical skills and technologies within SailGP.
  • Able to work independently but values working collaboratively as part of a team.
  • Works effectively and enjoys a fast-paced, start-up environment.
  • Entrepreneurial spirit with a desire to exceed expectations.
  • Experience working with Bitbucket and Jira.
  • Comfortable working with multiple stakeholders across multiple departments (global & local).
  • Champion an inclusive environment where diversity is valued
  • Advocate and promote SailGP Values and contribute to a positive culture
  • Must hold a valid passport

Location:

  • Based in Southampton, United Kingdom.
  • Hybrid Working
  • Option to travel occasionally to events when required (feature launch or demonstration).
  • Will be required to work on weekends if attending events.
  • Occasionally required to work outside of normal office hours when supporting a project in a different time zone.

SailGP is proud to be an equal opportunity workplace committed to building a team culture that celebrates diversity, equity and inclusion.

Skills Required

  • Proficient with Unreal Engine
  • Strong C++ development experience
  • Experience interfacing with Rust (physics engine)
  • Experience implementing AR/VR features
  • Experience with Bitbucket and Jira
  • Experience with multiplayer/simulator software development or simulation data processing
  • Strong organisational, prioritisation and communication skills
  • Background in sailing / marine environment
  • Must hold a valid passport
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The Company
477 Employees
Year Founded: 2018

What We Do

SailGP, officially the Rolex SailGP Championship, is an annual international sailing competition featuring national teams racing identical high-performance F50 foiling catamarans. Recognized as the world’s most exciting racing on water, the series combines cutting-edge sailing technology with environmental sustainability initiatives. Through its Impact League, SailGP demonstrates how sport can inspire positive global change while showcasing elite athleticism in iconic waterfront cities worldwide.

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