Unreal Engine Technical Artist

Posted Yesterday
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Bangalore, Bengaluru Urban, Karnataka, IND
In-Office
Entry level
Artificial Intelligence • Software • Virtual Reality • Design
The Role
Develop interactive real-time content in Unreal Engine using C++, Blueprints, and the Material Editor. Build VR experiences, custom plugins, and workflow tools; optimize scenes and diagnose performance issues. Collaborate with design, art, and engineering teams on level design and content integration. Apply real-time rendering, shader, and procedural modeling techniques while maintaining version-controlled development pipelines with Git and Perforce.
Summary Generated by Built In

We are looking for a passionate and skilled Unreal Engine Technical Artist to join our team and work on challenging, cutting-edge real-time projects. This role offers the opportunity to bridge the gap between art and technology, contributing to the development of immersive experiences with high visual fidelity and optimal performance.

  • Develop and implement interactive real-time content using Unreal Engine.
  • Work with Blueprints, C++, and the Material Editor to bring creative concepts to life.
  • Utilize VR features within Unreal for immersive applications and simulations.
  • Create and maintain custom plugins and tools to extend engine functionality and improve workflow efficiency.
  • Optimize scenes and debug performance issues using Unreal’s profiling and diagnostic tools.
  • Collaborate with cross-functional teams including design, art, and engineering to support level design and content integration.
  • Stay up to date and curious about real-time rendering techniques and procedural modeling workflows.
  • Participate in version control processes using GIT and PERFORCE to maintain clean and efficient development pipelines.
  • Take ownership of tasks and consistently push for high-quality, optimized, and visually compelling results.


Requirements
    • Strong working knowledge of Unreal Game Engine.
    • Hands-on experience with C++, Blueprints, and Material Editor in Unreal.
    • Experience developing or prototyping for Virtual Reality (VR) inside Unreal.
    • Experience in creating custom tools or plugins in Unreal Engine.
    • Understanding of real-time rendering, shaders, and visual optimization techniques.
    • Familiarity with procedural modeling and related tools or workflows.
    • Knowledge or interest in level design is a strong bonus.
    • Proficiency in version control systems like GIT and PERFORCE.
    • Strong problem-solving skills and a willingness to learn through hands-on challenges


    Benefits
    • Work on innovative, high-impact projects that push technical and creative boundaries.
    • Be part of a collaborative, supportive team passionate about real-time technologies.
    • Enjoy a learning-rich environment with opportunities to grow your skills and career.


    Skills Required

    • Strong working knowledge of Unreal Engine
    • Hands-on experience with C++, Blueprints, and the Material Editor in Unreal Engine
    • Experience developing or prototyping Virtual Reality applications in Unreal Engine
    • Experience creating custom tools or plugins in Unreal Engine
    • Understanding of real-time rendering, shaders, and visual optimization techniques
    • Familiarity with procedural modeling and related tools or workflows
    • Knowledge or interest in level design
    • Proficiency with version control systems such as Git and Perforce
    • Strong problem-solving skills and willingness to learn through hands-on challenges
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    The Company
    24 Employees
    Year Founded: 2019

    What We Do

    Viga ET develops enterprise-grade digital engines for complex industries, combining synthetic data, immersive digital twins, artificial intelligence, and advanced 3D workflows. Its offerings include generative-AI production pipelines, high-performance 3D data pipelines, AI tools for entertainment and media, spatial and immersive environments, real-time 3D visualization, graphics engineering, and workflow automation for filmmaking and other enterprise applications.

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