Unity Engineer

Posted 9 Days Ago
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Hiring Remotely in Serbia
Remote
Entry level
Artificial Intelligence • Edtech
The Role
Develop and optimize Unity-based VR and WebGL learning experiences, integrate backend APIs and content, create and test exercise modules, manage builds/version control, and support QA and performance debugging.
Summary Generated by Built In
Our mission

Constructor’s mission is to enable all educational organisations to provide high-quality digital education to 10x people with 10x efficiency. 

With strong expertise in machine intelligence and data science, Constructor’s all-in-one platform for education and research addresses today’s pressing educational challenges: access inequality, tech clutter, and low engagement of students.

Please send your resume in English only.
The type of contract is a full-time legal agreement, not a B2B contract.

About the Project

The goal is to enable students to experience scientific and technical concepts through interactive exercises in real time.

The system developed in Unity works in full integration with the backend team to manage student progress, data flow, and user interactions dynamically.

DUTIES & RESPONSIBILITIES:  

  • Develop VR and WebGL builds using Unity
  • Collaborate with the backend team to manage data integration, API connections, and synchronization flows
  • Integrate scientific exercises provided by the content team into gamified learning experiences
  • Create new exercise modules using the existing framework and test systems
  • Actively contribute to performance optimization, debugging (Profiler, Sentry, etc.), and build processes
  • Work within a GitLab version control environment and follow branch workflows
  • Collaborate with the UI/UX team for interface improvements when needed
  • Support error management, test checklist processes, and QA coordination within the build system

QUALIFICATION & EXPERIENCE: 

  • Strong knowledge of Unity 3D and C#
  • Experience developing for WebGL and VR platforms
  • Solid understanding of OOP, ScriptableObject, and Scene Management
  • Experience with Lighting, Prefab Management, and Addressables
  • Proficiency in Git version control systems (Gitlab)
  • Basic understanding of backend connectivity (API integration, JSON parsing, async data flow)

Nice to Have but not Obligatory: 

  • Knowledge of shaders or visual effects
  • Experience in educational technology, simulation, or science-based projects
  • Nice to Have
  • Strong problem-solving skills and attention to detail
  • Ability to collaborate effectively with cross-functional teams (Backend, Design, Content)
  • Passion for gamification in education and innovative learning models
What We Offer
  • 💻 Choice of work equipment (e.g., laptop, monitor, etc.)
  • 🇬🇧 English classes (iTalki – $130 monthly)
  • ⏰ Flexible schedule (we usually work between 09:00/10:00 and 18:00/19:00 CET or EET)
  • 👶 Newborn bonus (€500 per child)
  • 🧠 Patent remuneration
  • 🌴 Paid leave
  • 🧑‍💻 Remote work in locations without our offices
  • Hybrid work in locations with offices (2 days in-office, 3 days remote)

Constructor fosters equal opportunity for people of all backgrounds and identities. We are led by a gender-balanced board committed to building a diverse and inclusive organisation where everyone can become their best self. We do not discriminate based on age, disability, gender identity, sexual orientation, ethnicity, race, religion or belief, parental and family status, or other protected characteristics. We welcome applications from women, men and non-binary candidates of all ethnicities and socio-economic backgrounds. We encourage people belonging to underrepresented groups to apply.

Top Skills

Unity3D,C#,Webgl,Vr,Scriptableobject,Addressables,Scene Management,Prefab Management,Lighting,Git,Gitlab,Profiler,Sentry,Api Integration,Json,Shaders,Visual Effects
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The Company
Schaffhausen
133 Employees

What We Do

Constructor group is a global institution dedicated to creating knowledge through science, education, and technology. Our integrated, self-sustainable ecosystem focuses on the five fundamental technology needs expected to contribute to solving the current challenges of the world: general intelligence, quantum technology, intelligent materials, hybrid reality, and life engineering.Our knowledge ecosystem combines extensive education offers covering the entire learning lifecycle from K-12 to post-graduate programs and courses for executives, highly efficient research capacities, and commercial operations for our technology breakthroughs.The Constructor ecosystem comprises Constructor University, a non-profit, research-oriented private university located in Bremen, Germany, and an institute in Schaffhausen.Several ventures market our technology innovations: Alemira and Learning focus on advanced solutions in Educational Technology, executive education, and consulting services. Rolos delivers a platform boosting research productivity and develops MI for robotics and driverless mobility. Capital and Start Garden further strengthen our ecosystem by offering funding and start-up incubation capacities.

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